DF1871: The're a sveral stats that cause debuff or even death(insomnia) if they go to high or to low.
While it's save to ignore hunger and thirst and only eat/drink if you enter a war-/fightingzone, not knowing the insomnialevel of your char and cause unpleasant experience of sudden death or being forced to replay a longer time, esp. because ways of reducing insomnia are rare, at least at the beginning.
A FAQ stated the Insomnia level should be shown via a yellow "insomnia-meter" but the only yellow meter i see is the health bar.
Dos someone know i can see my chars current Insomnialevel?
I think insomnnia level also affects the screen in general - as it rises, the screen edges kind of look blurry or something? It's hard to describe.
But then again, it doesn't matter that it's hard to describe, because I'm almost certain this "affect", subtle though it is, is removed if you quit and then reload the game (or possibly even just reload?).
Once insomnia reaches a certain level, it's supposed to actually show "insomnia" somewhere on the HUD - again, not sure how long that stays there or if it persists properly after a save/reload.
So, in short: there's supposed to be a way to see insomnia level, but it's at best "a general indicator" or a dire warning when it's really high, but in practice may quite possibly not be working properly, like many other aspects of this game that they still haven't managed to fix a whole year after release.
Early on, you can reduce insomnia by smoking a number of cigarettes - it may take a fair few, depending on how high your insomnia is already, before it's back to a level where you can survive an insomnia attack (e.g. those ghost mutts).
It looks like you could also reduce it using some drug (not the proper one you get later, but the street drug you can buy). I can't remember what it's called, but I do remember that back in 1.5 there was a really high likelihood of it instantly killing you. I managed to get it to work once I think, and I have no idea what strange circumstances made that possible - it may have been completely random, given how buggy the game still was then.
BTW I heard they finally fixed the problem with being able to "defeat" those insomnia mutts - is that true? I haven't played since 1.5 - got to the point literally right before the end, before a game-breaking bug fucked my play through, and haven't been motivated to go back, considering how many broken things there are in the game.
Also the fact that the devs decided to increase the difficulty in certain parts for no fucking reason doesn't exactly help when they should be spending their time actually fixing the many, many things wrong with it. The last thing this game needs is for its shitty balance to become even shittier.