Posted September 10, 2015
I've searched the forums for builds and the term 'wisdom', and commonly, people seem to take wisdom for priests. Why?
I tested it. It does almost nothing.
The tooltip states, quoted literally: The amount of Mana necessary to cast a spell and the Stamina loss when casting it decrease. The probability of successfully casting a spell increases and the time needed to restore energy after casting it decreases.
From this I assume the following effects:
- Less mana and less stamina for casting spells
- Better chance at hitting targets with spells (the %-chance you see when you fail)
- Able to cast faster after the last spell.
The first is correct. After raising wisdom from 1 to 15, 'Locust Swarm' went from 18 mana cost to 12 mana cost, and from 4 stamina cost to what seems to be close to 0. But this hardly matters after a certain point when your mana and stamina is already quite high and you're already bringing along a bag of potions anyway.
The last two, better chance and faster casts (or faster re-casts?), don't seem to work at all. If I pick a spell that my character isn't good at and attack an enemy, I get 48% with 1 wisdom. After pumping up wisdom to 15, I still get 48% when attacking. Whereas the mana-cost in the spellbook updates according to your wisdom, 'casting time', 'penetration %', and 'rest' numbers don't change at all from 1 to 15 wisdom.
Casting the buff 'insight' on myself, the cooldown period is 15 seconds. After I put 15 points in wisdom, the cooldown is still 15 seconds. You can test it by casting wisdom on yourself and then keep trying immediately afterwards so you can see the time remaining. With or without wisdom makes no difference. This also holds true for combat spells. Edit: and it doesn't seem to influence the 'cast' time either.
Am I missing something? If not and wisdom is actually as useless as I fear, is there anything else that's useful for a priest build? Apart from branching into a bunch of magic-classes, all the priest and melee-specific skills seem close to pointless.
I tested it. It does almost nothing.
The tooltip states, quoted literally: The amount of Mana necessary to cast a spell and the Stamina loss when casting it decrease. The probability of successfully casting a spell increases and the time needed to restore energy after casting it decreases.
From this I assume the following effects:
- Less mana and less stamina for casting spells
- Better chance at hitting targets with spells (the %-chance you see when you fail)
- Able to cast faster after the last spell.
The first is correct. After raising wisdom from 1 to 15, 'Locust Swarm' went from 18 mana cost to 12 mana cost, and from 4 stamina cost to what seems to be close to 0. But this hardly matters after a certain point when your mana and stamina is already quite high and you're already bringing along a bag of potions anyway.
The last two, better chance and faster casts (or faster re-casts?), don't seem to work at all. If I pick a spell that my character isn't good at and attack an enemy, I get 48% with 1 wisdom. After pumping up wisdom to 15, I still get 48% when attacking. Whereas the mana-cost in the spellbook updates according to your wisdom, 'casting time', 'penetration %', and 'rest' numbers don't change at all from 1 to 15 wisdom.
Casting the buff 'insight' on myself, the cooldown period is 15 seconds. After I put 15 points in wisdom, the cooldown is still 15 seconds. You can test it by casting wisdom on yourself and then keep trying immediately afterwards so you can see the time remaining. With or without wisdom makes no difference. This also holds true for combat spells. Edit: and it doesn't seem to influence the 'cast' time either.
Am I missing something? If not and wisdom is actually as useless as I fear, is there anything else that's useful for a priest build? Apart from branching into a bunch of magic-classes, all the priest and melee-specific skills seem close to pointless.
Post edited September 10, 2015 by DClaszen