Okay, i just finished this game and loved it, though i know it can seem a bit daunting to start with...so I've decided to write some of my thoughts and advice, as it could be useful to someone starting. Just be aware that we all play games differently and what works for me may not suit the way others play.
-I finished the game at lvl 53. So use that as a loose reference for your long term character building plans. I'd like to know what lvl others finished up at to get an average.
-Never destroy a white item, it has some use in the game. Don't destroy it, even if you think it's use has passed...you never know. You don't have to carry it all around with you though. Find a nice little chest somewhere you won't forget and dump anything you think you may need for later. That way you can always come back for it.
-Much has been said in other threads about lack of balance between the classes. Well so what? In an RPG different classes should give a different experience, but not necessarily an experience of the same difficulty. Even in D&D the classes are not equal in a combat heavy CRPG- some classes are more about role playing in the table top game. So think of the classes in Inquisitor like those in Demons Souls/Dark Souls- just another layer of challenge. Play a Priest if you want easy.
-I feel that the magic system is central to the game and cannot be ignored even if you're playing a Paladin. I mean, even as a Priest you won't be using the two higher tier of spells until Act 3, as you need to be lvl 35 and 45 to use them. The early spell levels are quick to build up and don't cost much in either gold or skill points and have heaps of useful auxiliary spells and even useful damage spells, and all can be used by every class.
Spells you really want, regardless of class: Levitation and Sixth Sense (for identification). I'd also suggest "Shatter"- invaluable for opening chest, barrels and doors at a safe distance to avoid the traps and the pack of enemies waiting just behind doors. If you're having trouble with some doors then use "shatter" with something to increase your spell penetration.
Every class probably should also grab and use one of the early level attack spells for pulling enemies at long range out of groups to then deal with them one at a time. I mostly used the spell "Word of an Angel" as it has good damage and medium speed.
And one last spell useable by any class that I'd suggest is the raise dead spell to bring back your companions when they get their stupid ass killed (which they do often, but better them than you).
-Recruit companions. Get Diabolus early as he's not fussy who else he works with. Then get one other and later in the game you should be able to also recruit an extra as well. These guys draw the heat off you, though keep in mind they are stupid. Really stupid...they run forward and draw enemies that you're not ready for. So use the Guard command "G" on the keyboard, to keep the morons back at a safe distance...then pull enemies back using your bow or spell one at a time to where your group is waiting. Then repeat. Luckily the enemies are just as dumb as your companions. A group of enemies will happily just stand there as their mates are lured away one at a time to their death.
-Equipment. From my experience look for gear that gives you across the board boosts to your attributes first, followed by skill bonuses. For me, i found resistance bonus gear to be less useful, but people that love charging into crowded rooms may find otherwise. There are items in game that give plus 13 (a white quest item!) to ALL attributes. You get 4 solitary points every time you level...so you can see how equipment WAY surpasses level up points when building your character. Likewise items that give plus 1 to all magical or non magical skills may not sound like much. But it takes as much as 4 points in a skill just to get one skill level increase at the higher levels and you only get 4 points per level up. So for example...a ring of plus 1 to all magical skills used to take your skill levels from 18 to 19 across all magic fields saves anything like 20 skill points or in other words you'd need to go up 5 character levels to achieve the same result.
Post edited June 26, 2014 by CMOT70