Posted October 03, 2012
So I've been through the manual, and gog.com is having some glitch where I can't download the bonus content, so I don't know there's extra game mechanic info in the PDFs...
So I guess I'll start with a couple questions I have about game mechanics and things I've noticed:
Speed: What does the speed rating of armor do? Does it speed me up/slow me down in terms of walking&running or attack rate, or does it just add some defensive value? Does it or does the armor in general affect my ability to successfully cast magic on an enemy?
Casting magic: What the heck determines *any* of my chances to hit? When I miss an enemy and get something in red saying (17%), is 17% the chance I had to successfully cast, or was that the chance of failure (I'm pretty certain that's the success chance from what I've tested)? I'm playing as a priest, and I'm up to level 10 with about 3 levels in Miracle Magic and I still can't get Word of Angel or whatever the level 1 spell is to hit diddly squat...
Poison: How do I cure it, aside from waltzing back to town and getting healed in the chapel?
Alchemy: What level of alchemy do I need to mix even the most basic of potions?
I guess if people have questions, post them here, and hopefully we can build off of eachother's knowledge. From what I've learned playing a priest, your best bet is getting into town ASAP and doing as little fighting as possible until you have a party member. And once you do have a party member, use them sigils and spells to rip things apart while your ally tanks.
On a side note: I burnt down a locked door at one point, by repeatedly using my starting fire sigil thingy (I feel dumb now). Apparently you can break them down, and even have your party member attack them using the Z key (use T key to manually attack it yourself). Dunno if it works on chests, but it was massively useful, especially after I re-loaded and beat it down with a weapon instead of wasting my precious fire-power (Zing! Puns or whatknot >.>)
Anyway, info/mechanics/questions anyone?
So I guess I'll start with a couple questions I have about game mechanics and things I've noticed:
Speed: What does the speed rating of armor do? Does it speed me up/slow me down in terms of walking&running or attack rate, or does it just add some defensive value? Does it or does the armor in general affect my ability to successfully cast magic on an enemy?
Casting magic: What the heck determines *any* of my chances to hit? When I miss an enemy and get something in red saying (17%), is 17% the chance I had to successfully cast, or was that the chance of failure (I'm pretty certain that's the success chance from what I've tested)? I'm playing as a priest, and I'm up to level 10 with about 3 levels in Miracle Magic and I still can't get Word of Angel or whatever the level 1 spell is to hit diddly squat...
Poison: How do I cure it, aside from waltzing back to town and getting healed in the chapel?
Alchemy: What level of alchemy do I need to mix even the most basic of potions?
I guess if people have questions, post them here, and hopefully we can build off of eachother's knowledge. From what I've learned playing a priest, your best bet is getting into town ASAP and doing as little fighting as possible until you have a party member. And once you do have a party member, use them sigils and spells to rip things apart while your ally tanks.
On a side note: I burnt down a locked door at one point, by repeatedly using my starting fire sigil thingy (I feel dumb now). Apparently you can break them down, and even have your party member attack them using the Z key (use T key to manually attack it yourself). Dunno if it works on chests, but it was massively useful, especially after I re-loaded and beat it down with a weapon instead of wasting my precious fire-power (Zing! Puns or whatknot >.>)
Anyway, info/mechanics/questions anyone?