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Hello.

This game runs fine on my rig but for some reason the left and right channels are inverted. Is there some way, no matter how technical, to correct that in the game config' before I fiddle with my sound chip control panel ?

Thanks

- Win XP SP3, 2 GiB RAM, AMD Sempron Palermo 3K+ monocore
- Latest Direct X 9 installed and OK
- VIA sound chip, latest audio drivers installed and OK
- nVidia 8600 G, latest video drivers installed and OK
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Ormenelle: Hello.

This game runs fine on my rig but for some reason the left and right channels are inverted. Is there some way, no matter how technical, to correct that in the game config' before I fiddle with my sound chip control panel ?

Thanks

- Win XP SP3, 2 GiB RAM, AMD Sempron Palermo 3K+ monocore
- Latest Direct X 9 installed and OK
- VIA sound chip, latest audio drivers installed and OK
- nVidia 8600 G, latest video drivers installed and OK
I've noticed this issue too. It's most marked when in the dungeons and levels, when the enemy's combat start sound will play from the opposite direction where they enter the screen. My specs couldn't be much more different:

- Win 7 x64, fully up to date, 4GB RAM, AMD 955 black quad core
- Intel HD onboard sound, drivers installed and no other sound issues
- AMD 5850 GPU, again, drivers up to date and no issues with video
And it's not even a matter of sound card or OS.

Creative X-Fi Platinum and Windows 7 here... same thing.

I got used to it... i hear the sound of a potential enemy coming from the left? I prepare to fight on the right.

The truth of the matter is that there is not enough sounds taking advantage of 3D positioning to really matter. Such an issue would be really really bad and frustrating in a game like Thief for example where sound is about half the experience, but curiously not in Inquisitor.

Anyway, all it would take to fix the thing would be an "Invert stereo channels" option on the sound page, sadly lacking...
Post edited March 30, 2013 by Starfox