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does intelligence protect against the chance of paralysis?
and if someone could enlist all status effects that cant be countered by magic resistance?
also playing as a paladin.. is str > 70 helpful in anyway compared to other stats?
thanks
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7PCGamer: does intelligence protect against the chance of paralysis?
If one can be paralyzed only with a spell (which I am not sure of but there are a few spells in the Book of Magic that paralyze targets) then Magic Resistance could help against it, and the description of Intelligence says: "Each Intelligence point increases Mana by 5 and Stamina by 1. It also increases Magic Resistance by 1." If all of this is correct then Intelligence could protect against Paralysis.
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7PCGamer: and if someone could enlist all status effects that cant be countered by magic resistance?
I am not sure if there is such a list. Almost eight years ago, I put together this post on Steam forums that should list all status effects but I do not know which of them are of magical nature and which are not. I assume it would be necessary to test how these effects can be induced to find out more.
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7PCGamer: also playing as a paladin.. is str > 70 helpful in anyway compared to other stats?
thanks
Well, the description of Strength says: "Each Strength point increases Health by 2 and Stamina by 1. It also increases Melee Damage by 1/10." Generally, I think that it ultimately depends on you which of the attributes you prefer. It seems to me that Strength is the "primary" attribute of paladins (judging by the fact that it has the highest cap of all attributes - 90 points) which could mean that going over 70 can be helpful. But if you feel your character lacking in aspects other than his strength then investing in other attributes could also make sense.
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7PCGamer: does intelligence protect against the chance of paralysis?
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Kovi: If one can be paralyzed only with a spell (which I am not sure of but there are a few spells in the Book of Magic that paralyze targets) then Magic Resistance could help against it, and the description of Intelligence says: "Each Intelligence point increases Mana by 5 and Stamina by 1. It also increases Magic Resistance by 1." If all of this is correct then Intelligence could protect against Paralysis.
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7PCGamer: and if someone could enlist all status effects that cant be countered by magic resistance?
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Kovi: I am not sure if there is such a list. Almost eight years ago, I put together this post on Steam forums that should list all status effects but I do not know which of them are of magical nature and which are not. I assume it would be necessary to test how these effects can be induced to find out more.
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7PCGamer: also playing as a paladin.. is str > 70 helpful in anyway compared to other stats?
thanks
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Kovi: Well, the description of Strength says: "Each Strength point increases Health by 2 and Stamina by 1. It also increases Melee Damage by 1/10." Generally, I think that it ultimately depends on you which of the attributes you prefer. It seems to me that Strength is the "primary" attribute of paladins (judging by the fact that it has the highest cap of all attributes - 90 points) which could mean that going over 70 can be helpful. But if you feel your character lacking in aspects other than his strength then investing in other attributes could also make sense.
does magic protection also protect from elemental damage like fire, asking this because mostly it is encountered in the form of spells
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7PCGamer: does magic protection also protect from elemental damage like fire, asking this because mostly it is encountered in the form of spells
Do you mean Magic Resistance? If so, it seems to me that Magic Resistance stands apart from other resistances but Inquisitor is unfortunately somewhat cryptical about this - and the files I have from the devs do not help in this case, either.

I think so because the description of Solid Faith (a spell from the book of Divine Magic) says: "This spell temporarily adds 2*$$X$$ bonus to Magic Resistance of the target and with the increasing mastery level also the bonuses to Poison, Fire and Lightning Resistances." While the description of Archangel's Power (a spell from the book of Magic of Miracles) says: "This spell increases spell penetration by 2*$$X$$, gives the caster +$$X$$% bonus to all Resistances, increases Magic Resistance by 2*$$X$$ and improves the attack and the defence by 2*$$X$$."

And because of that I think that Magic Resistance does not protect from elemental damage.

Thinking about it further, it seems to me that Magic Resistance is simply useful only for one purpose detailed in one of the loading tips: "The higher the Magic Resistance, the lower the chance of being hit by a spell!"
i dont think magic resistance is working the way it is supposed to .. i have 19 in holy protection, 60 int and an item that adds 24 magic resist, havent been able to evade elemental magic (lightning, fire, cold) and have been taking regular hits form non-elemental spells, currently in act 3..
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7PCGamer: i dont think magic resistance is working the way it is supposed to ..
Well, it is true that several things in Inquisitor do not work as they are supposed to, and it is possible that Magic Resistance is one of them. I have made a note here and if the developers ever return to the game I will tell them to have a look into this as well. Thanks for reporting it.