It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hello

I failed my character : no money : i build many seals and ennemies takes to long to kill on acte 2 so i decide to reroll !

What is the best build for a paladin please ?

I see this : http://steamcommunity.com/app/241620/discussions/0/864975632469340052/ but i need more details please : what spells ? What comp ?

And another question : is there a level cap ?
Post edited September 09, 2017 by Thunker
Paladin is so much harder than the other 2 classes

I had a game ending crash with mine and started back over with Thief so can't help ya
Post edited September 09, 2017 by drealmer7
avatar
drealmer7: Paladin is so much harder than the other 2 classes

I had a game ending crash with mine and started back over with Thief so can't help ya
In my game, i used seals : nice but so expensive ! I have not developed magic: is it a mistake ?

I was master level melee with a two hand axe : 50 - 60 damages but I was only doing 30 damage or less (15 for the undead) : I did not understand why

You play a paladin for the first run ?
Post edited September 09, 2017 by Thunker
Since I was playing mainly as a priest I cannot help you much either but:
- Enemies can have various resistances and items can grant bonuses against them which means that some weapons deal more damage than others. You have to either try various weapons against enemies that seem to be tougher, or you can use your Enemy Estimation skill to see their stats. Learning their weaknesses in this way should also help you ascertain which seals are supposed to be more efficient against those enemies.
- Companions were useful to me only in the first Act in which I was using mainly Diabolus and Hugo Montesque. But maybe Olfghard would be more useful for a paladin as he is a ranged fighter.
- As spells go, paladin can learn the least of them (only spells from the Novice and Student levels). Different players prefer different spells, some of the generally useful are Raise Dead (Divine Magic, to revive fallen companions), Levitation (Magic of Miracles, useful in areas with chasms or lava/acid pools), Sixth Sense (Inquisitorial Magic, to easily identify all unidentified items), Light (Inquisitorial Magic, to see better in dark areas), Shatter (Pagan Magic, to open locked chests and doors from afar - useful for trapped objects). But read the descriptions of other spells in the Book of Magic as well, many of them sound useful - just check if those spells are also for paladins.
- Do not invest in the Identification skill (it is bugged and the Sixth Sense spell is much better), the Smithing skill requires 17 points instead of 16 for the Master level enabling you to repair the best items yourself.
- Strength, Constitution and Dexterity sound like important attributes, and investing more in Speed is also wise. Intelligence isn't that important for a paladin.
- Melee Attack, Sturdiness, Holy Protection and Smithing skills sound useful, Armor Use, Enemy Estimation, Defense and Divine Strike don't look bad either. A few points in Perception will help you spot hidden objects (like secret caches or walls).
- I don't think there is a level cap. You just won't have enough XP in the end to raise your level further. My priest ended on Level 54. But there are caps for attributes and skills. As far as paladins go, these caps are 90 for Strength, 60 for Dexterity, 50 for Intelligence, 60 for Constitution, 50 for Speed, 10 for magic skills and Ranged Combat, and 20 for the remaining skills. But you can go beyond these limitations with item bonuses (like +X to all attributes or (non-)magical skills +X) or you can ask wise women to brew elixirs permanently increasing attributes (but start doing that only after you have reached a regular cap for the respective attribute).
Post edited September 11, 2017 by Kovi
There is a spell for identification ? I went to the merchants : It cost me a fortune !

How work the holy attack ?


I was stuck in the coliseum : i sue all my seals and ennemis was not so strong but I had to give them I do not know how many hits : ghost and frozen squelettons was the worst
Post edited September 11, 2017 by Thunker
avatar
Thunker: How work the holy attack ?
I assume you are playing Inquisitor in French any what you mean by "Holy Attack" is "Divine Strike" in English, in fact. Anyway, this skill works as others do - open your Skill book (K), drag the skill's icon to the action chain on the right, select the skill (by pressing the corresponding number key or double-clicking the icon in the chain), right-click anywhere outside UI to activate it (your cursor changes) and then attack your enemies by left-clicking them. You can deactive the skill by pressing Esc.
avatar
Thunker: I was stuck in the coliseum : i sue all my seals and ennemis was not so strong but I had to give them I do not know how many hits : ghost and frozen squelettons was the worst
Yes, ghosts and other ghost-like creatures can be dangerous. Lightning seals work best against them. These seals were my preferred ones. And of course, the stronger the seals the better the results - if you can afford them.
Post edited September 12, 2017 by Kovi
avatar
Thunker: How work the holy attack ?
avatar
Kovi: I assume you are playing Inquisitor in French any what you mean by "Holy Attack" is "Divine Strike" in English, in fact. Anyway, this skill works as others do - open your Skill book (K), drag the skill's icon to the action chain on the right, select the skill (by pressing the corresponding number key or double-clicking the icon in the chain), right-click anywhere outside UI to activate it (your cursor changes) and then attack your enemies by left-clicking them. You can deactive the skill by pressing Esc.
avatar
Thunker: I was stuck in the coliseum : i sue all my seals and ennemis was not so strong but I had to give them I do not know how many hits : ghost and frozen squelettons was the worst
avatar
Kovi: Yes, ghosts and other ghost-like creatures can be dangerous. Lightning seals work best against them. These seals were my preferred ones. And of course, the stronger the seals the better the results - if you can afford them.
Do you have any tips for the strongs ennemis ? I think the coliseum is hard for the paladin ?
avatar
Thunker: Do you have any tips for the strongs ennemis ? I think the coliseum is hard for the paladin ?
I'm not sure how hard it is for the paladin because I never really played as one and I don't recall much from my priest's playthrough anymore, but I made a quick run through the first and fourth levels of the Coliseum Dungeon using Enemy Estimation on various enemies and I can see that all enemies there have the lowest Resistance against Lightning (see the complete list below). And you can also break a Magical Box and ask a genie for help against your enemies. Other than that... just keep slashing, try fighting against one enemy at a time (if possible), watch your Stamina level to keep your swings fast and efficient and if you have some useful spells in your Spellbook you can try casting some of them as well from time to time (like Word of an Angel that causes Physical Damage).

- Skeletons: 35% (Physical), 45% (Fire), 45% (Frost), 30% (Lightning) and 65% (Poison)
- Skeletons with red hoods: 55%, 50%, 50%, 35% and 65%
- Fire Skeletons: 35%, 65%, 45%, 30% and 65%
- Frost Skeletons: 35%, 45%, 65%, 30% and 65%
- Spirits: 65%, 5%, 5%, 5% and 65%
- Ghosts: 65%, 15%, 15%, 15% and 65%
- Undead Monks: 55%, 15%, 35%, 15% and 65%
- Yrrmaxius: 55%, 15%, 15%, 15% and 65%
Post edited September 13, 2017 by Kovi
I read somewhere the skill "Enemy Estimation" has a glich

Where are the magical box ? Only loot ?
Post edited September 13, 2017 by Thunker
avatar
Thunker: I read somewhere the skill "Enemy Estimation" has a glich
Really? I'm not sure I have heard about this before. Priests don't have Enemy Estimation which is why I wasn't using this skill much. But when I did it felt fine to me.
avatar
Thunker: Where are the magical box ? Only loot ?
I can see that Theil Brechthold from Hillbrandt sells it and there may be other merchants who have it in stock as well. But they seem to be quite costly. Unfortunately I don't remember where to loot some.
avatar
Thunker: I read somewhere the skill "Enemy Estimation" has a glich
avatar
Kovi: Really? I'm not sure I have heard about this before. Priests don't have Enemy Estimation which is why I wasn't using this skill much. But when I did it felt fine to me.
avatar
Thunker: Where are the magical box ? Only loot ?
avatar
Kovi: I can see that Theil Brechthold from Hillbrandt sells it and there may be other merchants who have it in stock as well. But they seem to be quite costly. Unfortunately I don't remember where to loot some.
Who is Theil Brechthold ?
avatar
Thunker: Who is Theil Brechthold ?
He is one of the merchants in Hillbrandt. His shop is NE from the church.
I'm at acte 1 : can you tell where is the treasure of Dragon Rock ? Can't find him !
I read that the treasure was towards the dead tree but I do not find it.
Post edited September 20, 2017 by Thunker
avatar
Thunker: I'm at acte 1 : can you tell where is the treasure of Dragon Rock ? Can't find him !
I read that the treasure was towards the dead tree but I do not find it.
To be precise, there is no treasure on the "Dragon Rock" map - there are just two hidden stashes there, one in a tree stump just beneath a big rock south of the entrance to the Abandoned Cave and one in another tree stump left of the house in which Paul Hammerhand can be found.

But there are indeed two locked stashes on the "Tree of Death" map - one in a "locked" boulder near the upper edge of the map close to a spider hole and one in another "locked" boulder at the Tree of Death itself near the center of the map. But you can unlock both only in Act III after receiving their respective quests. The upper stash contains the Bhelfelix Statuette while the lower stash hides the Statuette of Raphael.
avatar
Thunker: I'm at acte 1 : can you tell where is the treasure of Dragon Rock ? Can't find him !
I read that the treasure was towards the dead tree but I do not find it.
avatar
Kovi: To be precise, there is no treasure on the "Dragon Rock" map - there are just two hidden stashes there, one in a tree stump just beneath a big rock south of the entrance to the Abandoned Cave and one in another tree stump left of the house in which Paul Hammerhand can be found.

But there are indeed two locked stashes on the "Tree of Death" map - one in a "locked" boulder near the upper edge of the map close to a spider hole and one in another "locked" boulder at the Tree of Death itself near the center of the map. But you can unlock both only in Act III after receiving their respective quests. The upper stash contains the Bhelfelix Statuette while the lower stash hides the Statuette of Raphael.
Thanks

But how can i find thoses hidden treasure ? I use the spell and a little potion of perception but can't find : some compagnions have a better chance to see hidden things ? I'm with The first compagnion and Diabolus
Post edited September 21, 2017 by Thunker