Posted September 14, 2012
As I said before according to the manual (and I assume the in game description as well) estimation also gives bonuses to hit, armor, and spell penetration. To hit is probably a welcome stat against heavily armored opponents. But without knowing the mechanics/formulas I couldn't say if this was always the case. Some rpg's take into account the level difference between attacker/defender to scale effective defense or attack. Armor is again of unknown value. If you're considerably higher level than your opponent then your armor value might be of little consequence as they may have a chance in hell of hitting you. Spell penetration seems useless for a paladin. I think this is an attempt to bandaid the fact that paladins only get rank 1 spells. It probably means a lot of spell failure for offensive spells. Well I don't think paladins should bother trying to cast offensive spells. Stick to buffs, utility, etc.