It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I've been looking into Inquisitor over the past few days and I'm planning on buying it soon. At this point I'm not entirely sure of what class I'll play as it isn't exactly easy to find much information about the game.

It seems like Priest is considered to be the "main" class from what I've read, though I'm curious about the other two as well. It seems like Paladins can use a bit of magic but I'd imagine it'd get pretty boring if you're mostly just spam clicking on enemies to do a basic melee attack. I'm also a bit worried about thieves as I can't see how any of their stealth abilities/bonuses would be useful at all; it seems as if you're basically required to have companions due to how difficult the game is.

Any info/advice you could provide would be appreciated.
This question / problem has been solved by lothar69image
Paladin - Melee Fighter
Priest - Magic user.
Thief - Unlocks chests, ranged weapon fighter. More diplomatic.

Thieves are handy for getting into chests without being attacked by people, but are not too great at melee fighting or magic. I don't find their stealth abilities useful, aside from Thieving. This may change with more ranks, but that would be a while for me.
I can tell you that ive tried all 3 classes till level 9 and that the priest is the most intensive mouse wise. Also by far the easiest character to play.

Paladin is for me anyways the most difficult one to play. why, range attack is important for atleast the first 15 levels.

Thief is in between.
I've played a thief to about lvl 26 before switching to a priest. It's not necessarily that thieves are bad because they do pretty nice single target damage with the bow while their companions act as meet shields. The problem, I think, is lack of skill focus I my part. I did focus on getting my ranged skill up to master level at one point, but I spent a considerable amount in perception and thieving as well (and 6 points into almost all spell schools). Now you might wonder why that is a bad thing as thieving is in fact a very rogue-like pursuit. The problem is that thieving is really only useful for stealing from npc's in town. Everywhere else there are keys, and numerous ways of bashing/destroying the locks on things. All you really miss out on is some minor experience and you set off some traps.

It would be my suggestion, if you play a thief, to try to focus on ranged attack followed by ambush, stealth, and maybe magic attack (I haven't tried magic attack but otherwise your mana is manly used for healing/rezing/utility). You might not think this is very focused. Well I take ranged to 16 and ignore everything else from the get go. That's 33 points or 9 levels which isn't that hard to do. After that put points into ambush and stealth pretty much evenly.

The idea here is that on any encounter that would turn your companions into swiss cheese you order them to stay put out of the way with 'g'. Then you stealth within range/line of sight of one of the enemy and then attack hopefully getting a nice healthy crit that either one shots them or comes close to it. At this point you kite the mob(s). Once you get to master stealth (and perhaps that's a reason to focus on it) you can stay stealthed after attacking. Thieves really can't take hits well so kiting becomes bread and butter.

If that all doesn't sound like your cup of tea then try a priest. If you focus on one spell school right out of the gate (magic of miracles is a good one) you can max it to 20 by lvl 15 easily and then you can really melt some faces while you go back and put points in wisdom (more mana efficient/faster casting) and ultimately whatever spell schools you want to do next. The spell school true faith with lightning/exile is a good choice for the late game but it doesn't have a novice rank spell for you to spam as you level up to 15. Arguably getting it 20 first would be ideal but then you would have to use some other under powered spell to struggle up to 15.
Post edited September 16, 2012 by lothar69
avatar
Sabin_Stargem: Paladin - Melee Fighter
Priest - Magic user.
Thief - Unlocks chests, ranged weapon fighter. More diplomatic.

Thieves are handy for getting into chests without being attacked by people, but are not too great at melee fighting or magic. I don't find their stealth abilities useful, aside from Thieving. This may change with more ranks, but that would be a while for me.
It will change with the ranks because the thief is able to host one more person to his party every rank he is climbing (baron, duke, grand duke). So as grand duke he can have a party with all three available companions (according to the loading screen information).
high rated
I know this is an old topic. But it might be useful for someone who hasn't made their mind about classes yet.
Thieves are cool. A bit hard in the very beginning (especially when you don't know tips&tricks), but have patience.
I play on Hard, no cheats, level 21, 150K gold - got lucky (with some reload+patience at completing the blacksmith quest) to get throwing weapon cost 100000+K and selling it to him immediately while overfilled with joy. Do not do the latter - instead go and sell it to the herbalist woman - you'll get better price. Just make sure you don't get mugged on the way... kidding. :)

I'll try to pinpoint the facts and tips I found in no particular order. Whatever I haven't mentioned then either I forgot or have not idea (haven't tried).

* Upon creation take Heretical Magic - this one I haven't got yet - the rest can be bought.
* Don't bother adding points to strength and melee combat and (optionally) armour use.
* I pumped up speed to 10 upon creation and added a bit to constitution and intelligence, the rest went do dexterity. Speed is important since you are going to run around and from your enemies a lot! But don't put any more to it - wait till you can get stat boosting items!
* Bows and arrows are your friends. Always buy arrows +12 magic damage - don't bother with others. Re-enter the shop if you must. Find the shop that sells them cheaper. NEVER use non-magical arrows, sell them. NEVER use throwing weapons - they do bugger all damage.
* Prepare to buy a lot of arrows+12 every time you are in town, remember - they are your friends!
* At first I needed two bows because the 1st bow was breaking before I returned to town, but now when my damage and to hit improved I rarely use the second bow, instead I use them interchangeably just because they seem to deal good damage to different types of creatures.
* Find a bow with extra damage ability - damage is everything!
* Pump up Dexterity as much as you can and some Intelligence + Perception to find things and traps. I actually pumped up Intelligence to 38 while Dexterity was still 20 just to be able to find all traps and loots.
* Perception and Thieving are MUST - no hassle opening chests and disarming traps, finding hidden loots. And you get XP for that! Note that somebody says it is not much, but think this - plenty of traps and locked stuff out there and the XP is not reduced as your level goes up (as for many monsters it does), so IMHO it is a very good source of very welcome extra XP!
* When you make a potion of attribute from the devil's root you might want to reload until it is Dexterity and stash it (optionally). I heard (not confirmed) that when you hit an attribute limit you can use these potions to pump the attribute up above the limit!
* Stealth is AWESOME! Allows you to bypass annoying next-to-no-XP critters (doue to your higher level) while running around and to tackle some hard fights and to escape in the middle of combat when things go awry.
* The magic where the levitation spell is has to be pumped up to 6 as well. Is it Magic of Miracles?
* Need good equipment. Waiting for some equipment with +X to all stats and +Y to all non-magic skills to appear in a shop is a very good idea.
* Do not complete the potion of longevity quest too soon - the herbalist woman gives you the absolutely best sell/buy/repair price, but if you offend her the price will become a bit worse, though still the best, I believe.
* Do not put any points into Identify skill - the Sixth Sense will identify everything in your inventory with a single cast.
* I found Stealing is a waste - just pumped it up for the test (I have about 24+ unspent skill points and 40+ unspent attribute points for that, just in case I reveal that I need something NOW, not 10 levels later) to 16 and couldn't steal anything in the town from a few people. Needs more thorough testing to be sure though.
* Pay attention on yellow items you can get - boots and 2 rings so far for me. It is possible to save before talking and then reload until you get this precious +14 to all Attributes or +2 to all non-magic skills and something else too! Eats time, but with luck you can be done in as soon as 10 minutes, just don't be too greedy. I have realy moderate boots - since I had not known about this trick when I got them.
* Combat things one-by-one. It is possible, though a bit tedious, but gets easier as you grow. Do not hesitate to reload if the combat went too awry and save if the combat is progressing good. Have lots of saves. Now I have already 360+. The spell-casters (including those range-poisonous spiders) can be kept at bay by keeping the distance from them where you can shoot from but they still 'too far' to cast spells at you. Remember all enemies slow down after certain amount of damage and then they are just walking targets. :)

Well, hope that will help somebody.
avatar
madgod.103: I know this is an old topic. But it might be useful for someone who hasn't made their mind about classes yet.
Thieves are cool. A bit hard in the very beginning (especially when you don't know tips&tricks), but have patience.
I play on Hard, no cheats, level 21, 150K gold - got lucky (with some reload+patience at completing the blacksmith quest) to get throwing weapon cost 100000+K and selling it to him immediately while overfilled with joy. Do not do the latter - instead go and sell it to the herbalist woman - you'll get better price. Just make sure you don't get mugged on the way... kidding. :)

I'll try to pinpoint the facts and tips I found in no particular order. Whatever I haven't mentioned then either I forgot or have not idea (haven't tried).

* Upon creation take Heretical Magic - this one I haven't got yet - the rest can be bought.
* Don't bother adding points to strength and melee combat and (optionally) armour use.
* I pumped up speed to 10 upon creation and added a bit to constitution and intelligence, the rest went do dexterity. Speed is important since you are going to run around and from your enemies a lot! But don't put any more to it - wait till you can get stat boosting items!
* Bows and arrows are your friends. Always buy arrows +12 magic damage - don't bother with others. Re-enter the shop if you must. Find the shop that sells them cheaper. NEVER use non-magical arrows, sell them. NEVER use throwing weapons - they do bugger all damage.
* Prepare to buy a lot of arrows+12 every time you are in town, remember - they are your friends!
* At first I needed two bows because the 1st bow was breaking before I returned to town, but now when my damage and to hit improved I rarely use the second bow, instead I use them interchangeably just because they seem to deal good damage to different types of creatures.
* Find a bow with extra damage ability - damage is everything!
* Pump up Dexterity as much as you can and some Intelligence + Perception to find things and traps. I actually pumped up Intelligence to 38 while Dexterity was still 20 just to be able to find all traps and loots.
* Perception and Thieving are MUST - no hassle opening chests and disarming traps, finding hidden loots. And you get XP for that! Note that somebody says it is not much, but think this - plenty of traps and locked stuff out there and the XP is not reduced as your level goes up (as for many monsters it does), so IMHO it is a very good source of very welcome extra XP!
* When you make a potion of attribute from the devil's root you might want to reload until it is Dexterity and stash it (optionally). I heard (not confirmed) that when you hit an attribute limit you can use these potions to pump the attribute up above the limit!
* Stealth is AWESOME! Allows you to bypass annoying next-to-no-XP critters (doue to your higher level) while running around and to tackle some hard fights and to escape in the middle of combat when things go awry.
* The magic where the levitation spell is has to be pumped up to 6 as well. Is it Magic of Miracles?
* Need good equipment. Waiting for some equipment with +X to all stats and +Y to all non-magic skills to appear in a shop is a very good idea.
* Do not complete the potion of longevity quest too soon - the herbalist woman gives you the absolutely best sell/buy/repair price, but if you offend her the price will become a bit worse, though still the best, I believe.
* Do not put any points into Identify skill - the Sixth Sense will identify everything in your inventory with a single cast.
* I found Stealing is a waste - just pumped it up for the test (I have about 24+ unspent skill points and 40+ unspent attribute points for that, just in case I reveal that I need something NOW, not 10 levels later) to 16 and couldn't steal anything in the town from a few people. Needs more thorough testing to be sure though.
* Pay attention on yellow items you can get - boots and 2 rings so far for me. It is possible to save before talking and then reload until you get this precious +14 to all Attributes or +2 to all non-magic skills and something else too! Eats time, but with luck you can be done in as soon as 10 minutes, just don't be too greedy. I have realy moderate boots - since I had not known about this trick when I got them.
* Combat things one-by-one. It is possible, though a bit tedious, but gets easier as you grow. Do not hesitate to reload if the combat went too awry and save if the combat is progressing good. Have lots of saves. Now I have already 360+. The spell-casters (including those range-poisonous spiders) can be kept at bay by keeping the distance from them where you can shoot from but they still 'too far' to cast spells at you. Remember all enemies slow down after certain amount of damage and then they are just walking targets. :)

Well, hope that will help somebody.
Wow! Thanks, it will certainly be a help to me :) I originally played through as a Priest and whilst I enjoyed the game, I found the constant respawning of enemies a total pita! The thief sounds just the ticket to play the game without the frustration. Right, off to reinstall Inquisitor and start a new game... +1 for the helpful tips.
I played this about a year ago, think I made it through chapter I (barely) as a Priest.

The most challenging part was certainly combat.
Especially because most enemies seem to have incredibly high magic resistance and your spell penetration rate pretty much sucks at that point in the game. I found myself constantly running (because of spell cooldown) and drinking potions like a mana-fish.

Now I'm thinking about returning to the game as a Paladin. Is gameplay more balanced for this class? What's it like later in the game?

Also, is the plot and ending different for each class?
avatar
zwolfy: Also, is the plot and ending different for each class?
I didn't play the game as a paladin, so I can comment only on this question. The overall plot and endings are the same for all three classes. There are just some differences in dialogues, and promotional quests are a bit different and given to you by different characters.
avatar
zwolfy: Also, is the plot and ending different for each class?
avatar
Kovi: I didn't play the game as a paladin, so I can comment only on this question. The overall plot and endings are the same for all three classes. There are just some differences in dialogues, and promotional quests are a bit different and given to you by different characters.
Alright, thanks.
What can be different when you play with a different class is how you RP the character. If you want to be a peon of the church and blindly judge and such, or if you want to actually find out the truth, sort of differences.