Posted August 03, 2015
I have enough skill points as to investigate a little bit the alchemy skill.
However, it lacks descriptions and I am not sure of my conclusions.
=> please confirm/infirm/comment on the points below.
1° apprentice level useless ?
It seems that the 8 basic potions (healing, stamina, mana, speed, ...) cannot be brewed by the priest and therefore the alchemy is useless at the apprentice level.
2° disciple and journeyman levels useless ?
These levels allow the priest to brew potion made of respectively 2 and 3 basic potions. But the cost in skill points is such and the money so easy to make that it is more effective to use the skill points elsewhere and just loot/buy the potions from the sellers (not mentioning that personally I have never used them).
3° master level: with heavy restrictions ?
At master level, I am able to brew PERMANENT potions, i.e. the same potions that the healers can brew from devil roots, increasing the corresponding attribute of permanently 1 point.
I was thinking that this would justify the heavy investment which was otherwise useless below the master level.
But I can only brew permanent potions from the miraculous basic potions (as opposed to bad, acceptable, ... types).
This is a heavy restriction because miraculous basic potions are really rare. For instance, I kept all the potions I have looted since the beginning of the game and I only have enough as to brew ... one (1) single permanent potion!
4° master level 17, 18, 19, and 20 bring nothing ?
I was hoping that the restriction of point 3 would be lifted for these levels, but it is not the case.
I made a trial at level 20 with 4 perfect basic potions and I can only brew three elements.
Conclusions (if above is correct):
- alchemy skill is pretty useless => rather invest in wisdom and your favorite magic fields(s)
- to raise an attribute above the max. level allowed, first reach the max. allowed and only after use the permanent potions brewed from devil roots (this is still allowed as opposed to use attribute points)
- you can easily raise all the attribute levels by ca. 30 points with super-rings, amulet, and belt => another killer for this skill
However, it lacks descriptions and I am not sure of my conclusions.
=> please confirm/infirm/comment on the points below.
1° apprentice level useless ?
It seems that the 8 basic potions (healing, stamina, mana, speed, ...) cannot be brewed by the priest and therefore the alchemy is useless at the apprentice level.
2° disciple and journeyman levels useless ?
These levels allow the priest to brew potion made of respectively 2 and 3 basic potions. But the cost in skill points is such and the money so easy to make that it is more effective to use the skill points elsewhere and just loot/buy the potions from the sellers (not mentioning that personally I have never used them).
3° master level: with heavy restrictions ?
At master level, I am able to brew PERMANENT potions, i.e. the same potions that the healers can brew from devil roots, increasing the corresponding attribute of permanently 1 point.
I was thinking that this would justify the heavy investment which was otherwise useless below the master level.
But I can only brew permanent potions from the miraculous basic potions (as opposed to bad, acceptable, ... types).
This is a heavy restriction because miraculous basic potions are really rare. For instance, I kept all the potions I have looted since the beginning of the game and I only have enough as to brew ... one (1) single permanent potion!
4° master level 17, 18, 19, and 20 bring nothing ?
I was hoping that the restriction of point 3 would be lifted for these levels, but it is not the case.
I made a trial at level 20 with 4 perfect basic potions and I can only brew three elements.
Conclusions (if above is correct):
- alchemy skill is pretty useless => rather invest in wisdom and your favorite magic fields(s)
- to raise an attribute above the max. level allowed, first reach the max. allowed and only after use the permanent potions brewed from devil roots (this is still allowed as opposed to use attribute points)
- you can easily raise all the attribute levels by ca. 30 points with super-rings, amulet, and belt => another killer for this skill
Post edited August 03, 2015 by Feroi
This question / problem has been solved by Kovi