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yogsloth: Skydock 19:

Munitions Refill Type 2:
Cycles: 36
Footprint: 27
Blocks: 4
Notes - This histogram makes it look like it can be done faster, but I don't see how. 36 cycles is at max input rate, one push, one turn, two sets. I'd love to see how to do it even one cycle faster.
36/27/4
Finally, one where we're equal.
Regarding how this can be done faster - there is a way to move blocks "faster than light". I'll post about it after I finish. Not sure if it was used here though.
Note that I never used the "faster than light" method, only read about it after finishing the game. All my results posted here are ones without it.
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yogsloth: Munitions Refill Type 6:
Cycles: 73
Footprint: 28
Blocks: 7
Notes - I think this is perfect also. Seven block solution uses only three platforms. :)
67/33/10
Perfect Shmerfect. I beat you here on cycles.
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yogsloth: Skydock 19:

Shuttle Propulsion Units:
Cycles: 128
Footprint: 34
Blocks: 8
Notes - I feel like maybe this could be done a touch faster, but I'm pretty proud of that eight-block solution. That's as thin as it gets.
125/43/15
Yup. A touch faster is what I did.
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yogsloth: Wave Detection Array:
Cycles: 122
Footprint: 68
Blocks: 16
Notes - My first puzzle that requires double-digit blocks. I know all of these scores can be improved, especially footprint. Block score is pretty good, though... but you might be able to shave one off somewhere.
157/87/20
Still beat me.
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yogsloth: Guided Javelin Type 1:
Cycles: 105
Footprint: 47
Blocks: 16
Notes - I erased my speed solution trying to tune it and now I can't put it back and have no idea what I did, lol. Footprint can probably be improved, but I think the other two scores are pretty rad.
238/50/26
Yes, they are.
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yogsloth: Resource Site 526.81

Optical Sensor Array Type 2:
Cycles: 77
Footprint: 36
Blocks: 11
Notes - Block score is good, but the histogram makes it seem like it be done much faster and much smaller footprint. I might keep tinkering on this one, but it's about as good as I can make it, I think.
76/33/14
The first one I beat you on footprint. Also the first one I beat you in more than one category.
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yogsloth: Landing Alignment Lights:
Cycles: 160
Footprint: 168
Blocks: 15
Notes - Block score is tight but my footprint is awful and speed can be improved. I'm thinking maybe for footprint you assemble at the finish line? Can't be arsed to try. I'd like to know how to do it faster.
283/160/13
Aha! Beat you on blocks finally. Tight, but mine was tighter. And on footprint.
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yogsloth: Optical Sensor Array 4:
Cycles: 107
Footprint: 108
Blocks: 23
Notes - I think my speed here is awesome, but the histogram says my footprint blows. Whatever. It makes it look like you can do it with fewer blocks as well, and that I'd like to see. This is pretty damn tight.
127/108/43
Good job.
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yogsloth: Small Excavator:
Cycles: 200
Footprint: 172
Blocks: 72
Notes - Histograms say I really suck, but I don't like this level very much. Not sure I care enough to really wrack my brain on this one.
185/129/74
Biggest margin I ever beat you (footprint). I do understand you not wanting to improve. I had levels like that too. Quite a few of them.
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yogsloth: Cargo Uplifter:
Cycles: 157
Footprint: 115
Blocks: 67
Notes - Probably my least favorite puzzle in the entire game. I don't see coming back to this to try and tune it. Awful production placement, finish line placement, producers out of resonance... just the pits of a puzzle.
151/128/100
Disliked it too. And yes, I could see room for improvement, especially footprint. But didn't want to touch it again.
Post edited January 25, 2018 by ZFR
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yogsloth: Production Zone 2:

Terminal Display Reclamation:
Cycles: 35
Footprint: 25
Blocks: 5
Notes - I think this is perfect. Maybe can be done a tick faster?
41/33/9
Good job
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yogsloth: Shuttle Maintenance:
Cycles: 149
Footprint: 154
Blocks: 38
Notes - I've been busting my ass on this one, as I feel like it should be possible to weld everything on the fly and just blaze through it. This puzzle has just killed me, as I'm always exactly one cycle off to make that happen. SOMEHOW it's possible. I'm just burned out on it.
150/156/86
Nice Blocks score. I disliked this level.
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yogsloth: Oversight Terminal Model 6:
Cycles: 220
Footprint: 102
Blocks: 39
Notes - I'm pretty frustrated I don't have a faster solution here. Another one that should be weldable on the fly but I just can't get the timing perfect. That footprint histogram is interesting though - how the hell do you do it in half the space?
164/102/60.
Yup, faster is possible. My less fast solution was 184.
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yogsloth: Drone Maintenance:
Cycles: 124
Footprint: 162
Blocks: 29
Notes - Yet another one torturing me. I am 100% certain this can be just blazed at lightspeed if you can time everything to weld on the fly. Again, I just can't nail that timing though. I am interested in that block histogram, however, since it looks like you can go a lot lower. I'd like to see that one.
146/183/54
Still beat me here.
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yogsloth: Furnished Studio Apartment:
Cycles: 129
Footprint: 280
Blocks: 47
Notes - These numbers are for the only solution I have. I have no idea how to improve any of these, and the historgrams tell me I suck. I wouldn't even know where to start. I mean, there is no fat on this thing, but my speed and footprint are both bad and block score looks like I'm more than double the lowest. Insane. I've got to see solutions for this.
112/293/53
Just like you, I got only one solution here.
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yogsloth: Resource Site 338.11:

Guided Javelin Type 2:
Cycles: 125
Footprint: 40
Blocks: 23
Notes - This one is pretty fun. Another one where I deleted the speed version and lost it... but that's pretty blazing. Histograms tell me both footprint and blocks can be tightened, but I have no idea how. Especially blocks - this is pretty tight.
178/43/25. Nice job!
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yogsloth: Gneiss Chair:
Cycles: 190
Footprint: 102
Blocks: 61
Notes - I really like this puzzle even though my scores aren't great. There are just so many ways to approach it. At some point I'll go back and cut that block score at least.
170/130/79. Beat you at cycles. Yup, I found it interesting too.
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yogsloth: Relay Satellite:
Cycles: 128
Footprint: 63
Blocks: 53
Notes - Man, you should have seen the utter mess my first solution was for this. What was I thinking? I feel like this should be doable much faster, as I have a couple of pauses in there. The other two scores are pretty good though.
172/82/58. Nice one!
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yogsloth: Terrestrial Surveyor:
Cycles: 152
Footprint: 126
Blocks: 51
Notes - I thought this puzzle was pretty boring. I just have the two optimized solutions and even though the scores aren't great, I'm probably done. Block score is the best one of the three.
162/145/82. Not my favourite puzzle.
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yogsloth: Anti-Javelin Point Defense:
Cycles: 125
Footprint: 296
Blocks: 47
Notes - I'm 100% certain this can be done faster and with fewer blocks - but not by much. The footprint histogram puts me about four times the minimum, lol. Just rotating the damn thing would shave off a ton, but I don't really care. Way too much work to really optimize for footprint on this puzzle.
141/325/83. My footprint's even worse.
Post edited January 25, 2018 by ZFR
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yogsloth: Resource Site 902.42

Meat Product Type 57:
Cycles: 232
Footprint: 132
Blocks: 21
Notes - This puzzle is the most hilarious in the whole game! I loved it. I think my cycle and block scores are elite as shit. Go ahead and beat 'em, sucker. Histogram looks like the footprint can be improved, but I have no idea how - I feel like I'm at the absolute minimum. Fun fact: my 21 block solution took 5225 cycles.
235/143/56
Excellent job. Your blocks is amazing. First time I saw this puzzle I thought "what the...". But it was pretty interesting. Thought my cycles was elit (it's off the histogram), but you beat me by 3. There is some random factor here though...
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yogsloth: Relaxant Formula 13:
Cycles: 155
Footprint: 201
Blocks: 64
Notes - I spent A LOT of time tinkering with this and my cycle and footprint scores both still suck. I would really love to see how to do it faster, since I'm at max input and the only pause is for the container to fill. Block score is nice and tight at least. Fun fact: All my solutions use a pretty rad automated pusher via free-floating block.
526/390/459
Yup, you read it right. For some reason I hated this level; until Homeward Fleet I found it worst in the game. It's just one solution and it's a total mess. The tree is almost completely destroyed, and most of the other blocks are just wasted.
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yogsloth: Terrestrial Drone:
Cycles: 280
Footprint: 339
Blocks: 191
Notes - My scores here are just trash. I've got a solution about 75% done that will dramatically improve all three, but I keep putting it off since I have to time the welding of the cannon and computer, and I'm getting real sick of timing flying welds.
194/349/266. Beat you in cycles at least. Just one solution and wasteful. At this stage I just wanted to finish the campaign.
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yogsloth: Meat Product Type 101:
Cycles: 90
Footprint: 149
Blocks: 35
Notes - I dunno, this feels pretty perfect to me. Another hilarious puzzle. Maybe it could be done a tick or two faster, and MAYBE one block less, but these scores are tight as hell.
138/165/93. Yup, liked this one too. Excellent job.
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yogsloth: Aerial Combat Shuttle:
Cycles: 325
Footprint: 357
Blocks: 113
Notes - More complete trash scores with a second solution about 75% done. I just have to weld on the thrusters and deliver the shuttle to the finish line and weld on the cockpit... but same ol' welding-on-the-fly timing issue that I'm so fed up with.
495/425/218.
Still better than mine. Didn't like this one. Just one solution wasteful. I just wanted to finish the last level of the main campiagn and get to the (hopefully easy) expansions. Little did I know.
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yogsloth: Resistance Campaign

The Heist:

Teleporter Experiment 1:
Cycles: 66
Footprint: 30
Blocks: 5
Notes - Pretty sure this is perfect.
66/30/10
5 blocks? I'm impressed. Looking at it now I can see how it can be improved fairly easily. Not touching it though.
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yogsloth: Teleporter Experiment 2:
Cycles: 158
Footprint: 36
Blocks: 10
Notes - Block score should be perfect, but it says I can go faster/smaller. I can't conceive of how. It's so simple a puzzle - where's the extra speed? And my footprint sure as hell looks perfect. I dunno, man.
212/38/8

Hahahaha. Perfect you say?
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yogsloth: Teleporter Experiment 3:
Cycles: 98
Footprint: 51
Blocks: 14
Notes - I'm pretty sure footprint and block scores are perfect. I have no idea how to tighten the speed, but the histogram shows an entire column to the left, so...
95/73/16.
I did tighten speed. Still nice footprint and block score. Grumble.
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yogsloth: Teleporter Experiment 4:
Cycles: 154
Footprint: 93
Blocks: 13
Notes - Same as the last one. I'm pretty damn fast, but there must be some trick somehow to shave it down even further.
154/97/12
Not sure about speed, but I did shave the block score by 1.
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yogsloth: Terrestial Surveyor:
Cycles: 204
Footprint: 292
Blocks: 98
Notes - All three scores are pretty mediocre. I had an idea for a pretty cool vertical assembly that fell apart, lol. Maybe I'll mess with this at some point.
210/262/63
I beat you here.
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yogsloth: Anti-Javelin Satellite:
Cycles: 280
Footprint: 319
Blocks: 142
Notes - Extremely mediocre. I would have to try something completely different to fix any of this. Bleh.
394/342/121
Even less than mediocre, but I like my solution. Pretty neat.
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yogsloth: The Big Blowout:
Cycles: 570
Footprint: 290
Blocks: 176
Notes - OK, so I have actually worked on this a lot. I have several totally different solutions, and they're all various shades of not-very-good. I'm pretty frustrated as I feel like I should be able to do it much much faster... but it's just so damn complex every solution ends up requiring extra steps I didn't think about.
571/316/234
Beat me on all counts.
Post edited January 25, 2018 by ZFR
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yogsloth: Production Zone 1:

Hull Panels:
Cycles: 124
Footprint: 68
Blocks: 21
Notes - This feels pretty perfect. Maybe the footprint could be shaved? Maybe one block less?
124/67/30
Your footprint not perfect.
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yogsloth: Central Axis Support:
Cycles: 154
Footprint: 334
Blocks: 37
Notes - Block score is really nice and tight, but those damn histograms again - how the hell can you do it in half the time? My block score solution is one of my favorites in the whole game. One laser and four drills do all the cutting. ALL of it. Even the initial cut to create the block from the extruder. Beat that!
162/296/40
Got a better footprint, but your block and timer is better. Well done!
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yogsloth: Docking Clamp:
Cycles: 346
Footprint: 278
Blocks: 99
Notes - I lost my footprint solution and can't figure out what I did, lol. I have several totally different solutions to this one, and my low-block solution is really fun. Lots of rotating as it spins through different operations. Looks like my scores suck, though. I'd like to find a way to really improve that speed.
434/151/135
I own you on footprint, but good job on cycles and blocks. I did like my solution though; felt neat.
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yogsloth: Structural Frame:
Cycles: 287
Footprint: 281
Blocks: 122
Notes - More mediocrity. Not my favorite puzzle. I should figure out a low-block solution, but the welds on this one are just boring and awkward. Some day.
446/261/160
We seem to like/dislike the same levels here. Just one solution. Least favourite in this campaign.
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yogsloth: Anti-Javelin Battery:
Cycles: 259
Footprint: 400
Blocks: 144
Notes - This is actually a really fun puzzle, and I've made a bunch of solutions, but I keep making them pretty instead of efficient, lol. Horrible scores here. I wanna see that block solution that's one-fifth of what I have, holy moly!
326/372/198
Just one solution. And it's neat. I'm beginning to see a pattern in this campaign, I beat you on footprint, and lose the other 2.
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yogsloth: Mag-Tube Corridor:
Cycles: 303
Footprint: 462
Blocks: 120
Notes - I totally lost my speed solution and now I can't come even close! More mediocrity. I know it can be done with a lot fewer blocks. This is the most wasteful puzzle in the game - every solution I have ends up kicking out most of the cubes I cut and tossing them in the lava. The producers are so out of resonance it's ridiculous.
305/510/171
You beat me on footprint here.
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yogsloth: Solar Cell Array:
Cycles: 800
Footprint: 292
Blocks: 85
Notes - I like this puzzle. My first time with an "always on" laser beam. Block score is pretty good, but the rest are trash. I'm sure I can do much better.
639/228/55
Block score pretty good you say? Pretty good??????
First puzzle I beat you on all 3 counts. Though my solution is wasteful. But neat.
Note. The levels with the coloured blocks containt a "cheat". I'll discuss it after I finish posting my score.
None of my scores used it.
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yogsloth: Atropos Station:

Landing Alignment Guide:
Cycles: 205
Footprint: 226
Blocks: 20
Notes - Block score is awesome, but I'm mystified about that footprint histogram. 2/3 the size? Less? I have no clues how to do that.
301/200/93
My footprint is slightly less.
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yogsloth: Control Console:
Cycles: 377
Footprint: 356
Blocks: 161
Notes - Utterly awful scores, but I haven't really made a serious attempt at a second solution. This is all from my initial go at it. And it is ugly as sin.
247/285/80
Yup. Beat you on all three. My blocks is tight, rest are average. Quite neat solution though.
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yogsloth: Laser Calibration Target:
Cycles: 248
Footprint: 174
Blocks: 18
Notes - Go ahead and beat that block score! Go ahead, I dare ya! Then show me why my footprint is so damn high, because I can't figure it out.
418/208/111

I disliked this puzzle. My solutions are out of sync, in the long run they will fail, but work well enough for the amount needed.
Amazing block score. Did you use the "cheat" here?
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yogsloth: Life Support System:
Cycles: 467
Footprint: 324
Blocks: 233
Notes - Bloody awful scores. I have a solution about 50% finished that uses ingenious flying drills to do all the cutting, but again, dat weld timing. Stupid posts. If I can figure it out, it should come in under 100 blocks and half the time.
327/246/124
Gotcha on all three.
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yogsloth: Space Buoy:
Cycles: 202
Footprint: 291
Blocks: 52
Notes - I feel like that block score is pretty damn impressive. Could maybe shave a couple off, but that's pretty tight. Speed is ok and I just can't be arsed to care about footprint on this one.
305/254/84
Beat you on footprint. Impressive block score.
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yogsloth: Resistance Shuttles:
Cycles: 852
Footprint: 485
Blocks: 350
Notes - Oh my god, save me. I have exactly one solution for this and it is hideous. A second solution that's at 157 blocks falls apart after two iterations, which is so incredibly frustrating. I hate this one.
381/439/271
Not my favourite either. Still much better than the levels that came next...
This campaign I generally disliked. It was made hard for all the wrong reasons. I wouldn't even call it hard - it was cumbersone, tiring and tedious.

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yogsloth: The Homeward Fleet:

Navigation Computer:
Cycles: 500
Footprint: 726
Blocks: 340
Notes - **** this puzzle. This is the one I had to look up online just to see the trick to it - twice. I wasted so much time trying to figure it out on my own without knowing the additional properties to welders that are required to solve it. This is my one and only solution, it's laughably awful, and I don't care. This is the granddaddy of all weld-on-the-fly problems. Dat footprint score, lol. Ugh.
680/463/206
Just like you, this was the first and only time I gave up and checked online. Didn't even see the solution, just saw the welder trick, or rather property, which I had no idea existed.

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yogsloth: Fusion Reactor:
Cycles: 1609
Footprint: 1050
Blocks: 972
Notes - lol, omg, just kill me. I look at this insanely over-bloated octopus of a solution and just cringe at the thought of starting all over again.
4300/624/310
My least favourite level here. Just look at the cycles; took ages to run even on high speed. It's very wasteful. I basically build a solid cube, then make it hollow as needed. While the cube is being built, everything else waits. Also, when I first looked at it, I didn't notice a piece needed in the output, so had to redo part of the puzzle.
I thought mine was bloated, I hate to think what yours looks like.

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yogsloth: Crew Quarters:
Cycles: 1066
Footprint: 1243
Blocks: 400
Notes - OK, so this one is also a disaster, but shouldn't be that bad. I have a solution I'm working on that's at 133 blocks and only needs the beds welded on. It should also cream both the cycle and footprint scores. I'd like to finish it, so this may be the next thing I do when I come back to the game.
971/887/129.
Of all the levels here, this is the one I disliked least, defense level aside. It was pretty neat, and I'm proud of my block score.

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yogsloth: Plasma Engine:
Cycles: 858
Footprint: 1429
Blocks: 453
Notes - My only solution here as well. Cycle score is actually pretty good. I have a solution about 40% done with only a handful of blocks, but I might scrap it as I don't like the way the assembled frame has to move. So hard to keep from bandaging yourself with those ridiculously huge frames and such tiny workspace. Fun note - my first use of the double-pusher on this solution. (A pusher that pushes a pusher!)
2800/951/146
Another extremely wasteful one. I build a solid rectangular prism for the hull and then make it hollow. While that's happening, other parts are thrown into oblivion, until I need one. I did get a block score though that's extremely good according to histograms.
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yogsloth: Fire-Control System:
Cycles: 773
Footprint: 341
Blocks: 372
Notes - Yeah, I hated this. I know some people thought it was an awesome curveball, but it just stressed me out, lol. The reason my footprint and block scores are so bad is because I built my command center right under the monitor. I had to do this a dozen times and still barely survived with one hit point. Yech.
866/123/106
As we discussed in chat, I loved this level. Nice change of pace and I found it pretty interesting.
Now, if you want to see something really amazing check this guy out.
https://www.youtube.com/watch?v=zO1Ff_pA4dE
He build a solution without any switches. It just plays out itself. I can't even begin to figure out how he did this.
Not sure who the guy is but if he's applying for any engineering job, this should be put on the top of his resume.

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yogsloth: Skip Drive:
Cycles: 492
Footprint: 1710
Blocks: 820
Notes - Yeah, I dare you to build anything in the game with a worse footprint score, ha ha! What an insane monster this is. Lots of great stuff in my solution with rotators, lifters, a really fun floating welder system to make that one SOAB vertical weld... it's just crazy. Maybe someday I'll do this one again from scratch. Maybe.
890/1300/646
This level is a perfect example of what's wrong with this campaign. Inputs purposely put in wrong places and little maneouvre room.
I can easily spot several places where I can improve. But I just wanted to finish the game.
Post edited January 25, 2018 by ZFR
OK, some comments:

"Cheating" in the penultimate campaign that I mentioned:
In the levels where you have the red and white coloured blocks that colour your own blocks when they touch them. You can use "look select" on white blocks, and that will allow you to place them anywhere you want.
Only works on white ones, not red.
It's an oversight. A bug that was never corrected.

Moving faster than light (faster than 1 space per cycle):
You can create giant rotating arms. Rotation take once cycle, so objects faraway from the centre of rotation can move great distances in one cycle.
https://www.reddit.com/r/infinifactory/comments/2ts3md/spoilers_a_cycle_optimization_trick/
https://www.youtube.com/watch?v=y9buh1wPmQQ

Overall, great job yogsloth. Especially at the early levels where I thought my own scores were pretty good. You've beaten me overall.

I generally optimized more for blocks than I did for speed.
I usually build a solution, then have it run at highest speed possible without breaking. Then optimize for blocks by removing conveyor belts and replacing them with solid block.
Only sometimes would I go out of my way to create an altogether new solution optimized for some factor.

I used pushing arms, but none of my solutions worked by having a (functional) block move on a conveyor belt.

Great game overall. Enjoyed it.
Thank you so much ZFR for the detailed responses. As we discussed in chat, no, I didn't even know about those cheats/exploits, and wouldn't use them even if I did, ha ha!

You've got some great numbers on some levels too, so it gives me a little inspiration on some of those earlier levels to keep tweaking. :) Teleporter Experiment 2 is going to drive me nuts until I figure it out!
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yogsloth: Teleporter Experiment 2 is going to drive me nuts until I figure it out!
Well, I just reduced it from 8 to 7, Mr. "10 is perfect".

(no spoilers in the attached image, just my scores)

So nice to see your score on the histogram all by itself.
Attachments:
Post edited January 25, 2018 by ZFR
By the way, I'd be happy to share any of my solutions if/when you finally give up.