Posted January 16, 2016
This thing needs fixing because it's driving me insane. It's not doing what it should be doing and to me it just looks like a bug.
The whole purpose of Blocker is to block items on lets say conveyor belt until sensor triggers it and it allows items to pass forward, allowing complex assembly to be made without items escaping before they are ready to be weld together.
The thing is, it just doesn't do that. When sensor triggers it with a single block element, Blocker element changes the position of the piston so quickly the item doesn't even have time to move forward and remains blocked even though sensor component has triggered the Blocker.
And because of this I almost always had to resort to improvising with the Pusher element and using it in a different way to prevent already constructed elements from escaping down the conveyor belt. Only time I can use the Blocker is when some huge constructed element is passing the sensor, because it'll give Blocker extended period of time being "open" and the items will pass past it fine.
I think this Blocker wasn't meant to behave like it does, but for some reason no one seemed to complain about it and so it never got changed/fixed.
Blocker, when triggered by a sensor, it should allow a single block sized items to pass.
The whole purpose of Blocker is to block items on lets say conveyor belt until sensor triggers it and it allows items to pass forward, allowing complex assembly to be made without items escaping before they are ready to be weld together.
The thing is, it just doesn't do that. When sensor triggers it with a single block element, Blocker element changes the position of the piston so quickly the item doesn't even have time to move forward and remains blocked even though sensor component has triggered the Blocker.
And because of this I almost always had to resort to improvising with the Pusher element and using it in a different way to prevent already constructed elements from escaping down the conveyor belt. Only time I can use the Blocker is when some huge constructed element is passing the sensor, because it'll give Blocker extended period of time being "open" and the items will pass past it fine.
I think this Blocker wasn't meant to behave like it does, but for some reason no one seemed to complain about it and so it never got changed/fixed.
Blocker, when triggered by a sensor, it should allow a single block sized items to pass.
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