Posted May 07, 2021
Some players have complained that the beginning is too hard and they are faced with the Game Over screen. Is that really so bad? I burned my first character too when I ran out of food or flints for camping... then I read the manual.
Therefore, I decided to cross-post some info the dev posted on the Steam forums --
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Hi,
following your feedbacks I'm currently fix some stuff and try to better clarify how some game mechanics actually works. Meanwhile, here are some tips to help you:
You can hunt only on the surface level, not in dungeons. To hunt you need to craft a trap: use them to try to catch some animals (raw meat). So, it’s a good idea to gather some meat before going underground.
Every time it rains the wells refill with water.
Every character can use magic, even if you have spent zero points on magic skill during the creation phase.
If it’s raining, you can’t use a campfire.
If you spend too much time on the surface level at night while it’s raining you’ll suffer from hypothermia.
Use the “Rest/Defend” command in battle to recover SP.
You don't have to think about "classes" or "jobs": there isn't a "Wizard" or a "Barbarian" in this game. Anyone can cast a spell if his skill level is high enough and anyone can become dangerous with an axe if he has spent enough time using it.
While exploring the world you can Rest to recover your HP and SP, but it should be an extreme solution, because you will quickly empty your stomach and enemies will probably attack you if you rest for too long; instead you should use potions, cast White Magic spells and build campfires.
Use campfires carefully and at the right moment, because they are really precious. Campfires are used to fully recover HP and SP, to purify water, cook food, recover from hypothermia and other ailments.
Summoned creatures will last for the entire combat. So it’s a good idea to use a Soul of the Damned or to cast a Necromancy spell when you are facing 2 or 3 enemies.
And, taken from the Manual, here are the basic Spellbook:
Magic Map (Conjuration): MAIN
Leave Limbo (Conjuration): ESLI
Magic Stone (Elemental Magic): PIMA
Fire Claw (Elemental Magic): LIFU
Antidote (White Magic): ANVE
Cure Light Wounds (White Magic): CUFE
Curse (Black Magic): MALE
Torment (Black Magic): ANTO
Summon Skeleton (Necromancy): EVSE
Anima Drain (Necromancy): ANPA
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My advice is to invest a bit into Speed and keep your Stamina up. It means you can act up to like 4x more often in combat, which means you do more damage and take less damage.
Use heal spells between combat. Healing amount seems to scale with intelligence. Healing spells basically translates into health regeneration.
Don't be afraid to save-scum in the beginning when you need wood or flint for camping. Or later in the game when you need a good ring from a chest ;) The developer has _very_ graciously left in quick save and quick load.
Therefore, I decided to cross-post some info the dev posted on the Steam forums --
---------------------------------------
Hi,
following your feedbacks I'm currently fix some stuff and try to better clarify how some game mechanics actually works. Meanwhile, here are some tips to help you:
You can hunt only on the surface level, not in dungeons. To hunt you need to craft a trap: use them to try to catch some animals (raw meat). So, it’s a good idea to gather some meat before going underground.
Every time it rains the wells refill with water.
Every character can use magic, even if you have spent zero points on magic skill during the creation phase.
If it’s raining, you can’t use a campfire.
If you spend too much time on the surface level at night while it’s raining you’ll suffer from hypothermia.
Use the “Rest/Defend” command in battle to recover SP.
You don't have to think about "classes" or "jobs": there isn't a "Wizard" or a "Barbarian" in this game. Anyone can cast a spell if his skill level is high enough and anyone can become dangerous with an axe if he has spent enough time using it.
While exploring the world you can Rest to recover your HP and SP, but it should be an extreme solution, because you will quickly empty your stomach and enemies will probably attack you if you rest for too long; instead you should use potions, cast White Magic spells and build campfires.
Use campfires carefully and at the right moment, because they are really precious. Campfires are used to fully recover HP and SP, to purify water, cook food, recover from hypothermia and other ailments.
Summoned creatures will last for the entire combat. So it’s a good idea to use a Soul of the Damned or to cast a Necromancy spell when you are facing 2 or 3 enemies.
And, taken from the Manual, here are the basic Spellbook:
Magic Map (Conjuration): MAIN
Leave Limbo (Conjuration): ESLI
Magic Stone (Elemental Magic): PIMA
Fire Claw (Elemental Magic): LIFU
Antidote (White Magic): ANVE
Cure Light Wounds (White Magic): CUFE
Curse (Black Magic): MALE
Torment (Black Magic): ANTO
Summon Skeleton (Necromancy): EVSE
Anima Drain (Necromancy): ANPA
-----------------------------
My advice is to invest a bit into Speed and keep your Stamina up. It means you can act up to like 4x more often in combat, which means you do more damage and take less damage.
Use heal spells between combat. Healing amount seems to scale with intelligence. Healing spells basically translates into health regeneration.
Don't be afraid to save-scum in the beginning when you need wood or flint for camping. Or later in the game when you need a good ring from a chest ;) The developer has _very_ graciously left in quick save and quick load.
Post edited May 07, 2021 by flabbyjack