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I love how in Indiana Jones and the Last Crusade you need to switch from Indy to Henry to get into the zeppelin and eventually escape. What I can't stand is the maze where you are chased by Nazi soldiers throughout several levels of stairs and platforms. It's so stressing because you can't heal between fights, so after, say, three encounters with Nazi soldiers, you are most likely dead. This would have been a perfect place to use the first aid kit, but you can't use your inventory during the maze section, so the only way to use it would be to go back to the beginning, and... what would be the point?

My "strategy" (if you can call it that) consisted on saving every time I reached a new level. Then, I would assess the situation and try to reach the next level. There are loops here and there, in the corners, which are very convenient to try to outrun the Nazis, but sometimes there are just too many of them. After several reloads, I noticed, however, that there seems to be a random element: the Nazis don't always spawn at the same place or at the same time, so if you find yourself in a particularly hard situation, you can reload and hope this time they don't appear.

There was a particularly frustrating chokepoint where there were two Nazis standing together; since I had already had a couple of fights, I just couldn't see how to get past them... However, in one of my reloads in the previous level, they somehow appeared up the ladder... meaning that the chokepoint was at least free! I managed to sneak past them and could finally complete the maze.

Ironically, I remember spending very little time with it several years ago, as a kid. I don't know how I did it... only that I clicked very fast. Maybe my problem is that my new approach was too rational.

What do you think about the zeppelin sections? Do you have a strategy that doesn't rely on luck/randomness/reloading?
Thank you. You make interesting points. I shall try that strategy, too.
When I tried to play this game for the first (and so far last time) some 20 years ago, the zeppelin section ruined the game for me very comprehensively. I'm sad to say this. I never understood what the point of this section was. It completely breaks the pace of the game (for me anyway). They at least didn't do such a thing with Indy 4, which I like much better in pretty much every way.
Never got past that maze. A shame really, since I otherwise love Lucas Arts adventure games of that era.
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JimPhelps: Thank you. You make interesting points. I shall try that strategy, too.
When I tried to play this game for the first (and so far last time) some 20 years ago, the zeppelin section ruined the game for me very comprehensively. I'm sad to say this. I never understood what the point of this section was. It completely breaks the pace of the game (for me anyway). They at least didn't do such a thing with Indy 4, which I like much better in pretty much every way.
Never got past that maze. A shame really, since I otherwise love Lucas Arts adventure games of that era.
Let us know if you go back! The final section of the game is very similar to the movie, and rewarding if you've been using the Grail Diary that comes as a goodie to solve the last puzzle.

The Last Crusade paid the price of being developed just before Monkey Island redefined the rules of the LucasArts gamed and, with it, the whole adventure genre. But it's worth playing, the Venice catacombs alone are one of the best sections I've ever experienced in an adventure game. Just get used to save the game a lot.
Oh yeah the Zeppelin maze was a bit hard in Last Crusade, which is why most of the time I don't take the Zeppelin route. The developers probably knew that and that's why they stuck it in a part of the game that is kinda optional.

Maybe I should play it again and take the Zeppelin, just because it's been ages since I've done that.