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Does anyone else feel that Volodnikov's ending was too forced? I'm guessing they were trying to depict him and Indy as people with an interest in science and archaeology that ended up on different sides of the Cold War, but I don't really buy the walking into the sunset ending.

Turner, I saw it coming from a mile and he deserved what he got. I was concerned about Sophia, and I'm glad she ended in good terms with Indy (she was also betrayed by Turner). I really liked Sophia in Fate of Atlantis and I think her potential was wasted in the Infernal Machine; I wish she'd done more than being rescued (and rescue Indy once in a cinematic), although that's a discussion for another day. But Volodnikov spends almost all game sending waves of Soviet soldiers to kill Indy, yet the only thing that it takes to forget it and become friends is a short conversation (and his running out of soldiers). Plus, Indy said that Turner had to be stopped because "there have been too many dictators already", but Volodnikov works for a bloody one.

On an unrelated note, how the hell does he run so fast? He should be training for the Olympics. ;)
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ConsulCaesar: On an unrelated note, how the hell does he run so fast? He should be training for the Olympics. ;)
I'd guess he found the sixth machine part that gave him special ability to run that fast, despite his obvious physical limitation :D

I do agree that the ending was pushed, with everybody befriending each other and walking towards sunset. Kind of soapoperaish ending. I think we'll just have to make an alternate ending for this game ;)