Posted May 25, 2010
I-War broke group in the space combat genre by bringing Newtonian physics into the fold. This is no skinned-over WWII dogfight in space -- oh, no. Mass and inertia rule the day in a dreadnought. This gives I-War a little higher learning curve than Wing Commander or Elite, but it pays off.
I-War offers up some of the most satisfying space combat since TIE Fighter. Engagements are intricate dances of sweeping arcs and precise weapons fire. This game will test not only your piloting and reflexes, but also your sniper's instinct. There's nothing like the exhilarating satisfaction of navigating a complex trajectory to land a perfect shot on your enemy's soft underbelly.
The game has its flaws: unforgiving mission challenges, terrible voice acting in spots, and yes, flying a dreadnought takes more practice than the game seems to want to give you at first.
Once you master the physics of mass and inertia, though, you can dance through I-War's dogfights like a ballerina with a rail gun. I-War delivers a solid futuristic battle experience.
I-War offers up some of the most satisfying space combat since TIE Fighter. Engagements are intricate dances of sweeping arcs and precise weapons fire. This game will test not only your piloting and reflexes, but also your sniper's instinct. There's nothing like the exhilarating satisfaction of navigating a complex trajectory to land a perfect shot on your enemy's soft underbelly.
The game has its flaws: unforgiving mission challenges, terrible voice acting in spots, and yes, flying a dreadnought takes more practice than the game seems to want to give you at first.
Once you master the physics of mass and inertia, though, you can dance through I-War's dogfights like a ballerina with a rail gun. I-War delivers a solid futuristic battle experience.