Posted September 21, 2011
I-War1: I'm trying to complete the docking nav training and I'd like to loosen the time limits. I HATE time limits in games, especially if they are as tight as in I-war1. Is there anyway to reduce the difficulty of this game? As it is now, it's totally unplayable (for me that is).
Furthermore the targeting only seems to work when facing a target, which seems counter intuiive if you have a list of targets; it also costs a lot of time. Furthermore the targeting arrows don't stand out against the background, so it's really hard to distinguish it from the blackness of space. As the finishing blow, everytime I dock I get this !@# docking cutscene kicking me out of the groove. And no, I don't own a decent joystick.
edit: got the nav docking with 20 sec. to spare, absolutely no margin for error...
The Advanced wep test spits out mines at a ridiculous rate and there are not even countermeasures inlcuded, nor is there any indication of the state of the attacked ship.
I find the weapons view quite confusing. This is not a realistic simulation, as a corvette should always take a both a bomber as well as a fighter wing for escort in order to take out a much larger destroyer.
I really enjoyed the Freespace 1 and especially FS2 games.
Furthermore the targeting only seems to work when facing a target, which seems counter intuiive if you have a list of targets; it also costs a lot of time. Furthermore the targeting arrows don't stand out against the background, so it's really hard to distinguish it from the blackness of space. As the finishing blow, everytime I dock I get this !@# docking cutscene kicking me out of the groove. And no, I don't own a decent joystick.
edit: got the nav docking with 20 sec. to spare, absolutely no margin for error...
The Advanced wep test spits out mines at a ridiculous rate and there are not even countermeasures inlcuded, nor is there any indication of the state of the attacked ship.
I find the weapons view quite confusing. This is not a realistic simulation, as a corvette should always take a both a bomber as well as a fighter wing for escort in order to take out a much larger destroyer.
I really enjoyed the Freespace 1 and especially FS2 games.
Post edited September 21, 2011 by jorlin