cutterjohn: Completely kills my interest though, as I mentioned never interested in mission based combat sims, and as to "realistic" physics, well I don't buy that it makes a good or even fun sim. Sure realistic physics allows for some interesting tactics however it could also make a game incredibly tedious when maneuvering out of combat
There's not much about manouvering out of combat. Even then most of it can be done by autopilots. Approach, Formate, Dock, Match Speed are typically the only important ones.
In-combat, however, the Newtonian physics help with the idea that space is space and that inertia is inertia. You combine that with the fact that every system that the Dreadnaught has also has a purpose.
As to speed, in other sims, it actually depends and many of them it depends upon a particular ship, not mention in many of them they never bother define exactly what a speed number means as than it's faster or slower relatively speaking.
Speeds in I-War are in meters per second... or am I missing the point of here?
As to space sim, was as can be inferred from my prior post I only consider open ended snadboxy games with trading, freedom to explore, and possibly optional side missions to be a "space sim" otherwise it's merely a combat sim where you get to do the same missions over and over.
"Space Sim" in the major notion that physics play a huge role, damage is quite severe. "Combat sims" are kind of.. a weird way to describe it. Sure there isn't trading, but that's what happens when you're a pilot for a Navy. Brass tells you where to go and what to do. Mission after mission, yes, but they all bring interesting differences down the line.
I never cared for the latter while OTOH I do enjoy spaceship strategy and tactical games, and 4X games but 4X tends to be more sandboxy as well...
I do enjoy 4x games myself, as well as free-roaming, but none have actually done well enough with the physics and control schemes. Most are so heavily assisted that the ships don't feel like they have any form of mass, not even the X-series manages to get it right.