The power management is there but it's not a critical part of gameplay except in maybe a few specific encounters.
I'm not sure of the role of the sensors and stealth gear, in regards to the actual effect on play. By this I mean that I haven't noticed a difference, when just plain flying around shooting stuff and pirating between formal missions, that the sensor and stealth mods make a difference in combat. I could be wrong, and I think they are important in a few storyline missions. Doesn't hurt anything to have them installed...
I think trade is of the "just-enough" variety, in that it doesn't overwhelm the gameplay. As mentioned, its entire role is to provide trades for upgrades. There is no 'cash trading', as it were, wherein you accumulate a bajillion Space Dollars to buy this or that upgrade. Instead, it's more along the lines of "trade 5x foodstuffs for a quad-light laser," and foodstuffs could be any combo of half-a-dozen different cargo types you'll "find".
Quad-light lasers are great little weapons, by the way. ; )
When I play, the most noticeable systems are weapons and turrets, power, heat and recharge, and repair.