Posted July 12, 2010
Since several people here (including myself) have stability problems with the dgVoodoo wrapper, I looked a bit further into the syntax of the glide_wrapper.zbag.ini.
Luckily, there are a few settings which can ramp up quality by quite a bit by letting the wrapper use more fancy shaders, anisotropic filtering. Note that it will not run in the full 1600x1200 resolution like dgVoodoo, but it will look way better than the default config.
Give this a try:
[*]
tmu_megs=16
vsync=3
mipmaps=2
lod_bias=0.00
fix_lod_bias=0
aniso=16
refresh=60
res_limit_x=1600
res_limit_y=1200
render_to_client_window=0
fix_gamma=1
default_gamma=1.30
feature_limit=2
high_res=1
thread_policy=0
allow_sse=1
Depending on the settings in your graphics card's control panel, you might get small borders due to the scaling factor (or the lack of it). The game natively runs at 640x480, the high res flag of the config file doubles that, bringing it to 1280x960. Since my screen cannot display this resolution, the graphics card adds little borders to pad it up to 1280x1024.
DON'T use the -800x600 flag on iwar.exe or it will run in this resolution instead of 1280x960. Just call iwar.exe with -b -16 and it should work fine.
I had my machine consequently crash in the Nav Advanced tutorial at the end when I attempt to dock with the station when using dgVoodoo. This is a thing of the past now without sacrificing too much of the good looks. Tested on an i7 920 with an Ati 5870 running Win7 x64.
Luckily, there are a few settings which can ramp up quality by quite a bit by letting the wrapper use more fancy shaders, anisotropic filtering. Note that it will not run in the full 1600x1200 resolution like dgVoodoo, but it will look way better than the default config.
Give this a try:
[*]
tmu_megs=16
vsync=3
mipmaps=2
lod_bias=0.00
fix_lod_bias=0
aniso=16
refresh=60
res_limit_x=1600
res_limit_y=1200
render_to_client_window=0
fix_gamma=1
default_gamma=1.30
feature_limit=2
high_res=1
thread_policy=0
allow_sse=1
Depending on the settings in your graphics card's control panel, you might get small borders due to the scaling factor (or the lack of it). The game natively runs at 640x480, the high res flag of the config file doubles that, bringing it to 1280x960. Since my screen cannot display this resolution, the graphics card adds little borders to pad it up to 1280x1024.
DON'T use the -800x600 flag on iwar.exe or it will run in this resolution instead of 1280x960. Just call iwar.exe with -b -16 and it should work fine.
I had my machine consequently crash in the Nav Advanced tutorial at the end when I attempt to dock with the station when using dgVoodoo. This is a thing of the past now without sacrificing too much of the good looks. Tested on an i7 920 with an Ati 5870 running Win7 x64.
Post edited October 01, 2010 by mhe