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If you go over your limit for 2 turns, bank will sell of your goods. If selling all your goods is still not enough, you lose.

Just out of curiosity:

1) What's the price of the goods at the bank auction? The manual says only that it's not a good price, but what the exact way it's calculated?
2) Is it possible for the bank to sell your non-canned food?
3) If you don't have enough goods to sell, you simply lose the game. What exactly happens to your nation? Is it destroyed and goes to anarchy, or does the bank take over (i.e. debt erased) and it continues playing? Of course in single player it makes no difference: you simply lose. But what about multiplayer?

If anyone knows/tested this I'd appreciate any answers. Thanks.
I can only make a guess for 1)

The manual of Imperialism 2 states that forced selling of goods by the bank only yields about 25% of the goods value. So I conclude that it isn't too unlikely that it works the same way in Imperialism 1.
Here is what my testing came up with:

1) Some randomization is involved (around 25% seems to be correct). When I saved and reloaded several times, the amount was different each time. In fact, my 5 furniture would often be sold for a number not divisible by 5, for example they could be sold for 1266$. So the amount is random for each item. Makes sense since the bank is technically auctionning your goods off.

2) No.

3) Not tested in multiplayer, but I have strong reasons to suspect, your empire continues playing (is not bankrupted to anarchy). 2 things seem to indicate it:
i) The message you get when you lose through bankrupcy, is that the bank owner's nephew takes over the leadership of your empire. This indicates that your empires continues playing, and is not bankrupted into anarchy.
ii) You can never bankrupt other Great Powers into anarchy. Even if you destroy all their merchant marine and they have no overseas investments and have huge armies to support. I suspect, that after their bankrupcy same things happen, bank owner's nephew takes over and debt is erased. And they continue playing.
I would still love to test it in multiplayer.
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ZFR: If you go over your limit for 2 turns, bank will sell of your goods. If selling all your goods is still not enough, you lose.

Just out of curiosity:

1) What's the price of the goods at the bank auction? The manual says only that it's not a good price, but what the exact way it's calculated?
2) Is it possible for the bank to sell your non-canned food?
3) If you don't have enough goods to sell, you simply lose the game. What exactly happens to your nation? Is it destroyed and goes to anarchy, or does the bank take over (i.e. debt erased) and it continues playing? Of course in single player it makes no difference: you simply lose. But what about multiplayer?

If anyone knows/tested this I'd appreciate any answers. Thanks.
Hey guys, Ven here from the remake team. We've done a lot of testing, but there remains very few answers to your questions:

1) We can't find out without more footwork than we are willing to try. The code base for the game is not cool, so we'd probably estimate it by sitting there and playing the same turn over and over and over and seeing if the price fluctuates, on top of playing lots of countries into bankruptcy. And that's assuming that the game doesn't tie the auction to the opponent's trade AI. If the game does that, then the bank is dropping the price until those nations determine it's worth the cost to buy those now, and we'd have no way of estimating those numbers.

2) No, it can only sell resources that can normally be sold in the trade screen.

3) IIRC the AI takes over. The currency is a game system that only exists for the player; the other nations don't actually balance a budget like the players have to. So it's not like they are being handed a bankrupt nation and needing to find money somewhere. All they do is work with resources to manage other resources.