It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
In imp1 there is something that I don't understand, I bought land in a Minor Nation and another GP Devron, began to invade that Minor Nation.

I thought that given my investments in the Minor, and since I was not at war with Devron, he could not have captured this province without first declaring war on me.

But no, he captured the Capital of the Minor without ever having declared war on me, even though I had investments in the capital.

Is that a bug or what?
This question / problem has been solved by gnarbragimage
A minor nation has to invite you to save it. With investments in the Country (meaning you have an Embassy), why it didn't I don't know. Out of curiosity, what color was the Minor Country?
avatar
macAilpin: A minor nation has to invite you to save it. With investments in the Country (meaning you have an Embassy), why it didn't I don't know. Out of curiosity, what color was the Minor Country?
The small country was Hurshen, its color was light brown, I forgot to mention that I had an embassy, and that I had offered him a non-aggression pact, when he asked me to intervene when Devron declared war on him, I refused, I didn't really want to find myself at war with several GPs.

I still have the backup just before his invasion, but all this is still strange even if I have flags on the provinces of the small country he still captures them, and I don't think it has anything to do with the fact that I refused to intervene to help the small country.
avatar
macAilpin: A minor nation has to invite you to save it. With investments in the Country (meaning you have an Embassy), why it didn't I don't know. Out of curiosity, what color was the Minor Country?
avatar
thedkm: The small country was Hurshen, its color was light brown, I forgot to mention that I had an embassy, and that I had offered him a non-aggression pact, when he asked me to intervene when Devron declared war on him, I refused, I didn't really want to find myself at war with several GPs.

I still have the backup just before his invasion, but all this is still strange even if I have flags on the provinces of the small country he still captures them, and I don't think it has anything to do with the fact that I refused to intervene to help the small country.
Well, I think that if you refuse, you loose your investments. But I may be wrong.
If it is early on, you are probably right to refuse because the AI ramps up their Armies early. But they use weak units which means once you have enough Cannon and Horses, you are going to have better Armies. (Assuming you build Mobile Units for attack).
In IMP2, major powers must declare war on you before they can invade new-world minors containing land owned by you but they don't have to declare war on the new-world minor. (They don't have to do so if they wish to invade old-world minors. instead they must declare war on the old-world minor)

In IMP1 they can attack any province as long as they're at war with the minor or major power controlling that province.

You cannot own land in provinces owned by other major powers (in both games) so if they capture a province in which you owned land, you lose the investment.

Minor nations will only ask you to intervene if they like you enough and if you're strong enough to fight the attacker
Post edited October 07, 2018 by gnarbrag
avatar
gnarbrag: In IMP2, major powers must declare war on you before they can invade new-world minors containing land owned by you but they don't have to declare war on the new-world minor. (They don't have to do so if they wish to invade old-world minors. instead they must declare war on the old-world minor)

In IMP1 they can attack any province as long as they're at war with the minor or major power controlling that province.

You cannot own land in provinces owned by other major powers (in both games) so if they capture a province in which you owned land, you lose the investment.

Minor nations will only ask you to intervene if they like you enough and if you're strong enough to fight the attacker
I just saw your answer. Sorry if it took me a while to answer. (gog and its notifications still as effective as ever...)

Okay I understand better, now I would be suspicious before investing in Minor Nation, thanks for your help. :)
I think you have to have a formal defense pact treaty with the minor nation in Imp 1 before it will invite you to take it over to defend against the aggressor. Did you have that treaty?
avatar
fahbs: I think you have to have a formal defense pact treaty with the minor nation in Imp 1 before it will invite you to take it over to defend against the aggressor. Did you have that treaty?
Embassy with a green color is the requirement, I think in Imp 1. Shades of Green being how much they like you.

If another Power who isn't a friend sees that you have investments in a Minor Nation w/o an Embassy,, they attack that Minor Nation in order to hurt you. The Minor Nation does not ask for intervention.
With an Embassy (and a green tint), you get to choose if you want to intervene.
Post edited January 30, 2020 by macAilpin
avatar
fahbs: I think you have to have a formal defense pact treaty with the minor nation in Imp 1 before it will invite you to take it over to defend against the aggressor. Did you have that treaty?
avatar
macAilpin: Yes, I had a non-aggression pact.

Embassy with a green color is the requirement, I think in Imp 1. Shades of Green being how much they like you.

If another Power who isn't a friend sees that you have investments in a Minor Nation w/o an Embassy,, they attack that Minor Nation in order to hurt you. The Minor Nation does not ask for intervention.
With an Embassy (and a green tint), you get to choose if you want to intervene.
"without an embassy"? Anyway in Imp1 I'm obliged to have an embassy to buy land in a small country through my developer.

for the level of relationship with this small country I don't know, I have the impression that he asks us to intervene only if we are superior in terms of military force to his aggressor, with of course a non-aggression pact.
Post edited February 22, 2020 by thedkm
avatar
macAilpin: Yes, I had a non-aggression pact.

Embassy with a green color is the requirement, I think in Imp 1. Shades of Green being how much they like you.

If another Power who isn't a friend sees that you have investments in a Minor Nation w/o an Embassy,, they attack that Minor Nation in order to hurt you. The Minor Nation does not ask for intervention.
With an Embassy (and a green tint), you get to choose if you want to intervene.
avatar
thedkm: "without an embassy"? Anyway in Imp1 I'm obliged to have an embassy to buy land in a small country through my developer.

for the level of relationship with this small country I don't know, I have the impression that he asks us to intervene only if we are superior in terms of military force to his aggressor, with of course a non-aggression pact.
Poorly said on my part. Have a strong Mercantile relationship with the Minor nation and so an investment in effort to bring them into your Empire is what I was thinking. But poorly said. (Yes you need an Embassy to actually purchase land.) But, they have to have a positive attitude toward your Empire for them to ask you to be their protector if attached. W\hat level of positive attitude (light grey or green) I do not know for sure.
I guess you didn't own a flag at the minor nation capitol landscape?

Not verified in detail, but I think in this case the other GP attacked the capitol -> minor nation anarchy -> then they can take the landscape with your flag.