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When your advisor tells you that you are losing the battle for markets, usually before I receive this warning I have already put my subsidies at 5% in several small countries that I covet, these are usually countries with mineral resources.

Anyway, when that same rate is set at 10% I think it starts to be useless for my economy, because after all my goal is to make a profit.

So my questions:

1. Beyond 10% is it suicidal to offer a higher rate of subsidy?

2. In case you are no longer the preferred trading partner of one or more small countries, what do you do then ?

Thank you for your advice.
This question / problem has been solved by macAilpinimage
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thedkm: When your advisor tells you that you are losing the battle for markets, usually before I receive this warning I have already put my subsidies at 5% in several small countries that I covet, these are usually countries with mineral resources.

Anyway, when that same rate is set at 10% I think it starts to be useless for my economy, because after all my goal is to make a profit.

So my questions:

1. Beyond 10% is it suicidal to offer a higher rate of subsidy?

2. In case you are no longer the preferred trading partner of one or more small countries, what do you do then ?

Thank you for your advice.
To win the game you need provinces. Either through trade or conquest or both.
If you looking for a lot of profit from Trade you will be disappointed. Most money in the game comes from Town Development. Getting additional Items from an industry that is developed so that your towns send you additional items (Planks Cloth or Ingots at first, then Chairs Shirts and Hammers) . So If you have eight trees in a Province that are sending planks to your capital, and you have a lumber industry that is at Level 4 in Planks and Level 4 in Chairs--- you will get an extra two planks. Level 8; Level 8: an extra four planks and two chairs. (I think I have the numbers right). A couple towns like that and you are making money for the empire. Note: For a town to develop, there needs to be a station/port either in the town or one square away. Also your Empires internal transport needs to be expanded to handle town development.)
I'm not saying the Minor Nations don't send useful stuff, but Trade is more to get them in your Empire all peaceful like.
A trick I learned on this Board, when setting up subsidies, hit control while in subsidies and you will be shown the highest subsidy the Minor Nation is receiving from another Great Power.
PS
Money from Overseas profit is good also. But again, that means bribing the Minor Nations which is expensive
Post edited July 17, 2020 by macAilpin
avatar
thedkm: When your advisor tells you that you are losing the battle for markets, usually before I receive this warning I have already put my subsidies at 5% in several small countries that I covet, these are usually countries with mineral resources.

Anyway, when that same rate is set at 10% I think it starts to be useless for my economy, because after all my goal is to make a profit.

So my questions:

1. Beyond 10% is it suicidal to offer a higher rate of subsidy?

2. In case you are no longer the preferred trading partner of one or more small countries, what do you do then ?

Thank you for your advice.
avatar
macAilpin: To win the game you need provinces. Either through trade or conquest or both.
If you looking for a lot of profit from Trade you will be disappointed. Most money in the game comes from Town Development. Getting additional Items from an industry that is developed so that your towns send you additional items (Planks Cloth or Ingots at first, then Chairs Shirts and Hammers) . So If you have eight trees in a Province that are sending planks to your capital, and you have a lumber industry that is at Level 4 in Planks and Level 4 in Chairs--- you will get an extra two planks. Level 8; Level 8: an extra four planks and two chairs. (I think I have the numbers right). A couple towns like that and you are making money for the empire. Note: For a town to develop, there needs to be a station/port either in the town or one square away. Also your Empires internal transport needs to be expanded to handle town development.)
I'm not saying the Minor Nations don't send useful stuff, but Trade is more to get them in your Empire all peaceful like.
A trick I learned on this Board, when setting up subsidies, hit control while in subsidies and you will be shown the highest subsidy the Minor Nation is receiving from another Great Power.
PS
Money from Overseas profit is good also. But again, that means bribing the Minor Nations which is expensive
Thank you for your answer, I thought the battle for markets was something important to be able to attract smaller countries to my empire faster, but actually not so much.
avatar
macAilpin: To win the game you need provinces. Either through trade or conquest or both.
If you looking for a lot of profit from Trade you will be disappointed. Most money in the game comes from Town Development. Getting additional Items from an industry that is developed so that your towns send you additional items (Planks Cloth or Ingots at first, then Chairs Shirts and Hammers) . So If you have eight trees in a Province that are sending planks to your capital, and you have a lumber industry that is at Level 4 in Planks and Level 4 in Chairs--- you will get an extra two planks. Level 8; Level 8: an extra four planks and two chairs. (I think I have the numbers right). A couple towns like that and you are making money for the empire. Note: For a town to develop, there needs to be a station/port either in the town or one square away. Also your Empires internal transport needs to be expanded to handle town development.)
I'm not saying the Minor Nations don't send useful stuff, but Trade is more to get them in your Empire all peaceful like.
A trick I learned on this Board, when setting up subsidies, hit control while in subsidies and you will be shown the highest subsidy the Minor Nation is receiving from another Great Power.
PS
Money from Overseas profit is good also. But again, that means bribing the Minor Nations which is expensive
avatar
thedkm: Thank you for your answer, I thought the battle for markets was something important to be able to attract smaller countries to my empire faster, but actually not so much.
I and every one who plays this game is willing to punch the computer because you buy as much as can from a Minor Nation, give subsidies, buy their resources and then you get the dreadful words "This Minor Nation is too much under the influence of another Great Power............" which means the only way you get it is through conquest. But usually if you do buy everything they sell (or most of it) you can freeze out other Great Powers and get the Minor Nation to join. But when I say buy as much from them as possible, it means you can end up with a lot of surplus. That is why town development is so important for cash. One Chair from a Home Province can be worth more than a Gem Mine.
Good Luck
Post edited July 19, 2020 by macAilpin
avatar
thedkm: Thank you for your answer, I thought the battle for markets was something important to be able to attract smaller countries to my empire faster, but actually not so much.
avatar
macAilpin: I and every one who plays this game is willing to punch the computer because you buy as much as can from a Minor Nation, give subsidies, buy their resources and then you get the dreadful words "This Minor Nation is too much under the influence of another Great Power............" which means the only way you get it is through conquest. But usually if you do buy everything they sell (or most of it) you can freeze out other Great Powers and get the Minor Nation to join. But when I say buy as much from them as possible, it means you can end up with a lot of surplus. That is why town development is so important for cash. One Chair from a Home Province can be worth more than a Gem Mine.
Good Luck
Oh yes, how many times this has happened to me, but the worst thing is that nobody knows if it's really a bug that has never been fixed or if it's just the ia cheating at the time to secure its future colony.

I understand what you mean, but I tend to buy natural resources like timber in bulk, I can't help it.

Just out of curiosity, what level of difficulty are you playing at? For my part I only play in "Introduction", but once for fun I started a game in "Normal", but finally in this level the ia develops much faster and I didn't really understand how it did it.

However, I was paying attention to my expenses while preparing my economy.

I even wonder if the ia starts the game with the same amount of money as us.

Thanks, I'm going to need it.
One player on a website (this one I think) wrote about how you should pick Capitals that don't have resources in the area. Thought about it, and gave it a try. He was right. Town Development is that important. My first project now is usually a port for access to resources because the Capital is in a dead zone.
Good Luck.