It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
It's interesting to see a previous reviewer saying that if you have Empire:TW, you needn't trouble yourself with IG. I agree totally. Well said, that man.
But, while Imperial Glory looks, feels and plays like a Total War game, it's a subtly different beast. It was released just after Rome: Total War, so hardly anyone played it. And that's a shame, because the game has a ton of neat features.
First off: the campaign map is simply gorgeous. It might sound like a minor point, but it conjours up a rich atmosphere: think of generals sitting in leather chairs, poring over campaign maps in a dusty study. Since you see this screen a lot, this matters. And it feels just right.
The gameplay has some nice innovations, too. The strategic game has a reasonable research tree and some wonderful diplomatic options, while the RTS phase introduced naval battles years before Creative Assembly got it right.
So far, so Empire. Where the game differs is that it's much easier. As a merely average gamer, I found that the initial tactical map decisions were agonisingly tense, and that the whole campaign was perched on a knife edge. This was a Good Thing. The tension lasted until for about two-thirds of the game, when things became a bit of a mopping-up exercise. There are also restrictions on the number of troops that can be stacked in a territory, RTS battles that are slightly-too-easy, and naval battles that are hard as nails. These things are Not So Good.
Put simply, the AI just doesn't have the ruthless edge that the TW games exhibit; your bad decisions are rarely punished, and the game is much less hardcore as a result. So, if Empire is Total War, IG is probably only about 96% War.
It's a great game, nontheless. If you don't have Empire, or you just fancy a historical wargame which is beautiful, accessible and playable, I'd urge you to give it a go.
The naval battles aren't really difficult on purpose, it's just impossible to maneuver AND look sober at the same time.
The thing about the naval battles is they tried to make it as realistic as possible.

Sails come in two basic forms, at least in the 18th century they did. You had the large square sails called running sails and the triangular ones called lateen sails. Runners were very effective at catching a lot of wind so you could get a lot of speed problem is they only worked when the wind was blowing straight a head. Lateen sails weren't as fast but worked in a very different way, imagine a wing turned side ways. They worked best when the wind was blowing a crossed the sail at an angle of around forty degrees. Taken together they allowed ships a great deal of freedom but the speed they could move in a direction was still very much dependent on the direction of the wind. So a lot of those naval battles were mostly about positioning your ship to make the most of the wind or bring your guns to bare on the enemy.

The Naval battles are boring but at least you can skip through them without much trouble. Unless your Great Britain you can play an entire campaign and never fight one battle at sea.