Posted May 08, 2019
high rated
Changelog for Update 1.0.1 [Demetrius] (added 02 May 2019):
Gamebalance
* Tweaked Mercenaries to be less numerous and a bit more spread out.
* Country Capital now has one extra building slot.
* Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.
AI
* Fixed disloyal generals being overly helpful and attacking enemy armies.
* Fixed AI not attacking rebels/barbarians.
* Fixed reserve objective behaving rather offensively.
* Reworked AI reconnaissance objective to patrol on borders rather than around a point.
* Army and fort maintenance is auto set to normal maintenance on outbreak of war.
Interface
* Fix to naval combat interface martial skill icon overlap.
* Fixed top-right corner of topbar visually overlapping score indicator.
* Added truces to diplomatic mapmode.
* Tweaked Combat Prediction Indicator to be more accurate.
* Adjusted default UI scaling.
* Tactics view is now scrollable when it needs to be.
Performance
* Optimized daily tick to improve stuttering
* Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.
Bugfixes
* The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
* You now get new inventions when you get new technology from events, unit abilities and other effects.
* Fixed Out of Syncs related to siege & combat.
* Fixed wrong type of apostrophe being used in English version.
* Barbarians no longer have "TRIBE" in their name.
* Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
* Fixed rare crash if province was no longer owned while trying to build a fort.
* Fixed rare crash related to events.
* Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
* Disabled pause menu interaction when saving.
* Fixed bug where in some cases a 'zero' navy or army could exist
* Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
* Can no longer remove disloyal commanders from their armies
* Combat dice rolls are between 1 and 6 now instead of 0 and 5
* Fixed bug where in some cases a 'zero' navy or army could exist.
* Fixed case where country name would contain unlocalized text.
* Fixed potential crash when returning to lobby in multiplayer.
* Fixed potential crash when unit constructions finishes.
* Permanent province Modifiers will no longer be removed on conquest.
* Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
* Updated localization in French, Chinese, Spanish and Russian.
* Fixed party conviction being several magnitudes too large when loading an ironman save.
* Fixed incorrect popup when guarantee is upgraded to alliance.
* Fixed bug where clan chiefs could sometimes have count for more than one.
* Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
* Various fixes to the Paradox account creation interface.
* Fixed searching for lobbies in lobby browser menu
* Fixed ‘november’ crash due to not enough threads available for processing
* Fixed startup crash on windows 7
* Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
* Fixed bug with barbarian removal in impassables for minor and major spawn points.
* Fix potential oos caused by imprisoning dead characters.
* Fixed bug where the decision to form Kushan did not properly check the current tier of a country
* Forming Cyprus now requires you to be suitably small.
* Fixed ironman permitting different mods when loading save.
Gamebalance
* Tweaked Mercenaries to be less numerous and a bit more spread out.
* Country Capital now has one extra building slot.
* Fortifications in capitals are now normal buildings, and not something that magically appear. First level is still free.
AI
* Fixed disloyal generals being overly helpful and attacking enemy armies.
* Fixed AI not attacking rebels/barbarians.
* Fixed reserve objective behaving rather offensively.
* Reworked AI reconnaissance objective to patrol on borders rather than around a point.
* Army and fort maintenance is auto set to normal maintenance on outbreak of war.
Interface
* Fix to naval combat interface martial skill icon overlap.
* Fixed top-right corner of topbar visually overlapping score indicator.
* Added truces to diplomatic mapmode.
* Tweaked Combat Prediction Indicator to be more accurate.
* Adjusted default UI scaling.
* Tactics view is now scrollable when it needs to be.
Performance
* Optimized daily tick to improve stuttering
* Added option to run a benchmark. Use the launch options with ‘-benchmark’ to run a ~4 minute benchmark, testing GPU & CPU.
Bugfixes
* The game will no longer resend all diplomatic messages to the player that has been saved, each time the game is loaded.
* You now get new inventions when you get new technology from events, unit abilities and other effects.
* Fixed Out of Syncs related to siege & combat.
* Fixed wrong type of apostrophe being used in English version.
* Barbarians no longer have "TRIBE" in their name.
* Fixed issue where mapicons were showing invalid state (such as ended combat or sieges) after a peace deal.
* Fixed rare crash if province was no longer owned while trying to build a fort.
* Fixed rare crash related to events.
* Saving now happens on a background thread, shows a message and will pause the game in multiplayer.
* Disabled pause menu interaction when saving.
* Fixed bug where in some cases a 'zero' navy or army could exist
* Game will now calculate surplus before removing extra trade routes, to prevent incorrectly removing a trade route.
* Can no longer remove disloyal commanders from their armies
* Combat dice rolls are between 1 and 6 now instead of 0 and 5
* Fixed bug where in some cases a 'zero' navy or army could exist.
* Fixed case where country name would contain unlocalized text.
* Fixed potential crash when returning to lobby in multiplayer.
* Fixed potential crash when unit constructions finishes.
* Permanent province Modifiers will no longer be removed on conquest.
* Stopped the Pharos Lighthouse event chain from occasionally concluding prematurely.
* Updated localization in French, Chinese, Spanish and Russian.
* Fixed party conviction being several magnitudes too large when loading an ironman save.
* Fixed incorrect popup when guarantee is upgraded to alliance.
* Fixed bug where clan chiefs could sometimes have count for more than one.
* Fixed bug where provinces couldn't be searched for when playing with Russian or Chinese language.
* Various fixes to the Paradox account creation interface.
* Fixed searching for lobbies in lobby browser menu
* Fixed ‘november’ crash due to not enough threads available for processing
* Fixed startup crash on windows 7
* Mare Nostrum achievement no longer requires a small part of the northern Spanish coast.
* Fixed bug with barbarian removal in impassables for minor and major spawn points.
* Fix potential oos caused by imprisoning dead characters.
* Fixed bug where the decision to form Kushan did not properly check the current tier of a country
* Forming Cyprus now requires you to be suitably small.
* Fixed ironman permitting different mods when loading save.