Posted July 24, 2019
I think it's a bit odd that GOG didn't include a proper Cue sheet to the image file (game.gog) in the release. They _sort of_ have a Cue sheet in the file 'game.ins', but the strange thing is that they decided to use Ogg Vorbis files when they could've just used the CD audio in the image file. The Ogg files take up unnecessary space, and they're lower quality than the actual CD audio. I pieced this Cue sheet together myself. Just open it in Notepad and save as 'game.ins' in the game directory, replacing the existing file. After that you don't need the 'MUSIC' directory (with the Ogg files) anymore.
Enjoy.
pastebin.com/1PrFyRqz
PS: Sadly, the bundled image file can't be burned to a CD-R. The audio becomes white noise because the endianness is wrong.
Command to do the byte swap:
dd conv=swab if=game.gog of=ignition.bin
Turns out the audio is fine this way, but changing the endianness breaks the data track. I solved this myself by opening the original BIN file (game.gog) with my CUE in MagicISO, saving to data.iso (which strips the audio tracks automatically), converting to data.bin, and then changing the CUE file so that it uses data.bin as the 1st track, and takes the audio tracks from the (changed endianness) BIN (ignition.bin)...
Enjoy.
pastebin.com/1PrFyRqz
PS: Sadly, the bundled image file can't be burned to a CD-R. The audio becomes white noise because the endianness is wrong.
Command to do the byte swap:
dd conv=swab if=game.gog of=ignition.bin
Turns out the audio is fine this way, but changing the endianness breaks the data track. I solved this myself by opening the original BIN file (game.gog) with my CUE in MagicISO, saving to data.iso (which strips the audio tracks automatically), converting to data.bin, and then changing the CUE file so that it uses data.bin as the 1st track, and takes the audio tracks from the (changed endianness) BIN (ignition.bin)...
Post edited August 01, 2022 by linuxforever