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Just posting this here, as I did it up at work, so need to save it somewhere. Thought it might be useful for other players as well. I've never been able to find anything quite like this, and I always want to see not just what schools my specialists are barred from, but also the entire list of spells. So here they are. Numbers in parentheses are the spell level for that spell. I'll try to format with bolding and HoW info later on:

Abjuration:

(1) Protection from Evil
(1) Protection from Petrification

(2) Resist Fear

(3) Dispel Magic
(3) Nondetection
(3) Protection from Normal Missiles

(4) Minor Globe of Invulnerability
(4) Remove Curse

No level 5 spells

(6) Antimagic Shell
(6) Globe of Invulnerability

(7) Seven Eyes

(8) Mind Blank

No level 9 spells

Alteration (Transmutation):

(1) Burning Hands
(1) Color Spray
(1) Shocking Grasp

(2) Knock
(2) Strength
(2) Vocalize

(3) Haste
(3) Slow

(4) Dimension Door
(4) Otiluke's Resilient

(5) Lower Resistance

(6) Death Fog**
(6) Disintegrate
(6) Otiluke's Freezing Sphere**
(6) Tenser's Transformation**

(7) Suffocate

(8) Incendiary Cloud**
(8) Iron Body

No level 9 spells

Conjuration:

(1) Armor
(1) Grease

(2) Melf's Acid Arrow

(3) Flame Arrow
(3) Ghost Armor
(3) Monster Summoning I

(4) Monster Summoning II
(4) Vitriolic Sphere

(5) Conjure Earth Elemental
(5) Conjure Fire Elemental
(5) Conjure Water Elemental
(5) Monster Summoning III
(5) Summon Shadow**

(6) Invisible Stalker
(6) Monster Summoning IV
(6) Power Word: Silence

(7) Monster Summoning V
(7) Power Word: Stun
(7) Prismatic Spray

(8) Monster Summoning VI
(8) Power Word: Blind

(9) Monster Summoning VII
(9) Power Word: Kill

Divination:

(1) Identify
(1) Infravision

(2) Detect Evil
(2) Detect Invisibility
(2) Know Alignment

No level 3 spells
No level 4 spells

(5) Contact Other Plane

No level 6 spells
No level 7 spells
No level 8 spells
No level 9 spells

Enchantment:

(1) Charm Person
(1) Friends
(1) Sleep

(2) Luck

(3) Dire Charm
(3) Hold Person

(4) Confusion
(4) Emotion: Courage
(4) Emotion: Fear
(4) Emotion: Hope
(4) Emotion: Hopelessness
(4) Greater Malison

(5) Chaos
(5) Domination
(5) Feeblemind
(5) Hold Monster

No level 6 spells
No level 7 spells
No level 8 spells
No level 9 spells

Evocation (Invocation):

(1) Chromatic Orb
(1) Magic Missile
(1) Shield

(2) Agannazar's Scorcher
(2) Decastave
(2) Snilloc's Snowball Swarm
(2) Stinking Cloud
(2) Web

(3) Fireball
(3) Icelance
(3) Lance of Disruption
(3) Lightning Bolt

(4) Ice Storm
(4) Mordenkainen's Force Missiles
(4) Shout
(4) Stoneskin

(5) Cloudkill
(5) Cone of Cold
(5) Shroud of Flame
(5) Sunfire

(6) Chain Lightning
(6) Death Fog**
(6) Flesh to Stone
(6) Otiluke's Freezing Sphere**
(6) Stone to Flesh
(6) Tenser's Transformation**

(7) Acid Storm
(7) Malavon's Rage
(7) Mordenkainen's Sword

(8) Great Shout
(8) Incendiary Cloud**

No level 9 spells

Illusion:

No Level 1 spells

(2) Blindness
(2) Blur
(2) Cat's Grace
(2) Invisibility
(2) Mirror Image

No level 3 spells

(4) Improved Invisibility
(4) Shadow Monsters

(5) Demi-Shadow Monsters

(6) Shades

(7) Mass Invisibility

No level 8 spells
No level 9 spells

Necromancy:

(1) Chill Touch
(1) Larloch's Minor Drain

(2) Ghoul Touch
(2) Horror

(3) Skull Trap
(3) Vampiric Touch

(4) Beltyn's Burning Blood
(4) Spirit Armor

(5) Animate Dead
(5) Summon Shadow**

(6) Darts of Bone
(6) Death Spell
(6) Lich Touch
(6) Soul Eater
(6) Trollish Fortitude

(7) Finger of Death

(8) Abi-Dalzim's Horrid Wilting

No level 9 spells


**Listed under two schools
Post edited October 24, 2011 by Coelocanth
Cheers for this. I usually don't specialise because i'm unsure of which spells i will miss out on, now the next time i play an IE game i will.
Excellent. thank you. I'll certainly be bookmarking this.

@robobrien: I'm with you--I think it's time try it out. :)
Anyone know how the opposites work in IWD? I made a Conjurer because in BG it's opposing school was Divination (which was useless anyway) only to find out that it's now opposed to Invocation, which is a bit of a drag.
The correct opposite schools are in the HoW manual.
avatar
KingCrimson250: Anyone know how the opposites work in IWD? I made a Conjurer because in BG it's opposing school was Divination (which was useless anyway) only to find out that it's now opposed to Invocation, which is a bit of a drag.
Specialist School Opposition School(s)

Abjurer Abjuration: Alteration, Illusion
Conjurer Conjuration/Summoning: Invocation
Diviner Divination: Conjuration/Summoning
Enchanter Enchantment/Charm: Invocation
Illusionist Illusion: Necromancy, Abjuration
Invoker Invocation: Divination, Conjuration/Summoning
Necromancer Necromancy: Illusion, Enhancement/Charm
Transmuter Alteration: Abjuration, Necromancy
Post edited October 30, 2011 by Coelocanth
avatar
KingCrimson250: Anyone know how the opposites work in IWD? I made a Conjurer because in BG it's opposing school was Divination (which was useless anyway) only to find out that it's now opposed to Invocation, which is a bit of a drag.
avatar
Coelocanth: Specialist School Opposition School(s)

Abjurer Abjuration: Alteration, Illusion
Conjurer Conjuration/Summoning: Invocation
Diviner Divination: Conjuration/Summoning
Enchanter Enchantment/Charm: Invocation
Illusionist Illusion: Necromancy, Abjuration
Invoker Invocation: Divination, Conjuration/Summoning
Necromancer Necromancy: Illusion, Enhancement/Charm
Transmuter Alteration: Abjuration, Necromancy
Thanks very much, makes life a lot easier. Hard to pick the best Specialist now. Maybe Illusionist? Either that or Transmuter. I like that.