Honestly, with a little bit of planning, a 4 player party should easily be successful. The game heavily favours melee combat, and any party that excels at melee will be successful. I'd recommend a thief/fighter, fighter, paladin, cleric.
You only need detect traps and pick locks from the thief skill set, so taking your thief to level 5 or 6, then dual classing to a fighter should yield good results, though you will spend a short time with out any thief abilities, so get scrolls and stuff. I like paladin's as party leaders and extra healing, but feel free to insert your favorite melee character, even another fighter is good. For some extra poopsocking, start your cleric as a fighter, get to level 5, then dual class to cleric. Once that cleric hits level 6, they are going to have access to weapon specialization, plus the added hit points will keep them alive during tough fights. Puts you at a small disadvantage early game with no healing (paladin!) though.
I know this sounds really basic, but you will smash through the early game, and the extra XP gains from having only 4 characters will help keep your party ahead of the curve. I like playing with wizards and crap too, but in Icewind Dale, they are more often a liability than an asset.
EDIT: I just remembered the thing wizards are handy for, finishing off trolls (burning hands). If you are going wizardless, stock up on fire arrows, burning oil, and any magic flaming weapons you can get, so you can kill the buggers. Otherwise you'll only be able to finish them off with a critical hit, which would be aggravating.
Post edited October 11, 2010 by Methos