Posted December 30, 2013
I's recommend having fighter, cleric, non-specialized mage, sorcerer (for IWD 2, for IWD 1 - specialized mage), rogue. That basically leaves 1 slot (2 slots if you want to take 1 mage only) for whatever you want. I would strongly advice against taking paladin as they end up quite subnediocre - not good as fighter, not good as cleric.
I wouldn't say so. E.g., in Icewind Dale I, difference in benefits between 17 Str and 18/00 for fighters is more than triple. Less so for other stats, but still, difference is quite big. And low levels in AD&D with non-optimized stats is a torture. For IWD I I'd recommend having Constitution, Dexterity and primary class stat at 18. For IWD II, I didn't play it much, so can't advice anything, but I think Darvin explained it for IWD II quite well..
I wouldn't say so. E.g., in Icewind Dale I, difference in benefits between 17 Str and 18/00 for fighters is more than triple. Less so for other stats, but still, difference is quite big. And low levels in AD&D with non-optimized stats is a torture. For IWD I I'd recommend having Constitution, Dexterity and primary class stat at 18. For IWD II, I didn't play it much, so can't advice anything, but I think Darvin explained it for IWD II quite well..