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I was thinking Paladin of Ilmater multiclassed with cleric, pure bard, rogue/wizard, barbarian/fighter, pure druid and I'm stumped for last party member.

So, mandatory members
Barbarian/fighter
paladin/cleric
bard
druid
some kind of rogue
some kind of mage

Any idea?
I was thinking:
barb/fight
bard
druid
cleric/paladin
monk/rogue
and wizard


thoughts....
Should work without changes, some suggestions for optimization:

Make sure your barbarian/fighter has maxed strength. I prefer pure class barbarians, they get better at higher levels while bonus feats aren't that good any more once you have taken the best ones and weapon specialization isn't flexible.

The less paladin levels your cleric/paladin takes the better (s)he'll be.

Monk/rogue looks strange. Monks are best pure class (and not recommended for first time players). Pure rogue would be better, you don't want a mix-in which lowers damage output (the first monk level doesn't grant BAB) and skill progression. Make sure to max strength as with any character whom you want to do physical damage.
Adding a single barbarian or paladin or fighter or ranger level to the rogue later is an option if you want weapon flexibility.
I'd have a sorcerer in there somewhere, I always like two high level arcane casters:)

Have a look at these

https://www.gamefaqs.com/pc/552350-icewind-dale-ii/faqs/71107

https://www.gamefaqs.com/pc/552350-icewind-dale-ii/faqs/68029

and if you are interested in power gaming parties

https://www.gamefaqs.com/pc/552350-icewind-dale-ii/faqs/21354

https://www.gamefaqs.com/pc/552350-icewind-dale-ii/faqs/28063

All the faqs are here

https://www.gamefaqs.com/pc/552350-icewind-dale-ii/faqs
Post edited June 12, 2017 by greeklover
I did a variant of the Ultimate Powergaming Party and it kicked serious ass. Very optimized and (obviously) very powergamey.
I would recommend just running a Wizard as both your Wizard and Rogue. Wizards are capable of investing skill points into the disable trap skill, and although their maximum skill rank is much lower than rogues their intelligence score adds a bonus to this so they remain competitive with Rogues right up to the end of the game. I ran through my IWD2 playthrough without a Rogue and my Wizard was able to disarm every trap I came across (there were a few he struggled with, but nothing he was unable to disarm with a sufficient number of tries). I'd recommend not running a Rogue at all; it's very weak in combat and not worth running in your party.

Don't multiclass Monk/Rogue. The two classes have no synergy and compound each others' biggest weakness (poor attack). If you're going to include a Monk, stick with single-class. And make sure you max out strength; this is always important for melee-oriented characters, but Monks have less margin for error than other classes.

One last aside: make sure your Cleric/Paladin takes only a single level of Paladin. All the good stuff is gained at 1st level, and Cleric is strictly better afterwards (paladin gets slightly better attack progression, but Cleric gets vastly better spellcasting. It isn't an even comparison at all)