TrIp13G: And I mean in terms of combat, and action. I tried playing Baldur's Gate about a year ago, and found it immensely difficult when it came to combat. My main problem was that my characters seemed grossly underpowered, even in the starting areas, and everyone was getting killed left and right.
So can anyone confirm that death is not a quick thing in this game? Keep in mind that my created character in Baldur's Gate was a fighter with recommended stat rolls.
I'd say it's a lot harder, with the proviso that it's much more rewarding.
As you've likely gathered, IWD is pretty much BG/BG2 without the character interaction, and with the fights amped up considerably. The first third or so of the game was really rough going for me, until I found my legs and was able to find a good way to balance out my characters' abilities. So yes, fairly early on, death comes quickly and easily, but you'll be easily mopping up the enemies in no time once your party gets more experience.
The fights themselves at some points almost remind me more of RTS battles since they can move very quickly, and there is actually a surprising amount of strategic planning that you can use, in my experience anyway. You may be intimidated that, at least numerically, the odds may be stacked against you, but there's nothing like that satisfying feeling you get when you take on a hoarde of enemies and crush them under your feet.
As
kmonster points out though, where IWD can be most unforgiving is if you mess up in building your characters. Unlike, say, Spiderweb Software's Avernum series, if you don't know enough to build an effective party from the get-go you can find yourself in a really tough spot at certain points in the game.
I don't remember if IWD was more "fair" than BG in terms of my combat rolls as kmonster says. It's been such a long time since I played it, and I've just now finished downloading it from GOG.