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Wondering if someone will test something with the enhanced edition.

I have the original Icewind Dale and Heart of Winter. I do have some mods going, so this may be the issue. However, there are no other problems that I am experiencing.

So I was in Easthaven looking at that squirrel the kids are poking with sticks :P
I had a ranger in my party, and I thought it would be interesting to see what charm animal would do to the squirrel. I was able to target the squirrel just fine. As soon as the effect would have happened or nullified from a saving throw, my game completely locked up. I had to access task manager with CTRL+ALT+DEL and force a game shutdown.

So if someone has the EE can you test this? I wonder what happens if you charm person some random townsperson lol.
I just tested it with a Ranger in IWD:EE, and I was able to use the Charm Animal ability on the squirrel to control it without problem.

Unfortunately, the children did not react to this at all. Even though I made the squirrel walk to the other side of the map, the children kept looking at the spot on the ground where it used to be, and kept saying their lines as if it was still there.

Then I commanded the squirrel to attack a townsperson, which according to the combat log, caused "1 point of non-lethal damage", whatever that is. But it also made everyone in town hostile, and Hrothgar came out and killed my ranger. Game over... :)
Post edited December 28, 2015 by archy2
Oh wow really? Thank you this is a very interesting experience you had :P

I have a feeling the devs never intended anyone to perceive the squirrel as a potential charm animal feature lol. I can't believe the 1 point of non-lethal damage, and the town turning hostile for this :) At least you got to have some fun with this. My game just froze up.

I just happened to have a ranger in my party and wondered if I could get that fuzzy little guy to follow me around like a pet :P

All of these new possibilities with charm spells are quite intriguing to me lol. This is why I like AD&D games and older games in general. Sure attacking Hrothgar is a terrible idea and will end your adventure whether you are able to kill him or not, but at least the feature is there!

I wonder if you can just walk into the Easthaven pub and put everyone to sleep. I wonder if they become hostile from a sleep spell O_o

I wonder what 1 damage of non-lethal damage is, considering it's still apparently 1 damage??? Shouldn't it be 0 damage of non-lethal? This is too much, and we both broke the game :D
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CampyMcLurkstein: I wonder what 1 damage of non-lethal damage is, considering it's still apparently 1 damage??? Shouldn't it be 0 damage of non-lethal? This is too much, and we both broke the game :D
What happens if you take 1 point of non-lethal damage when you only have 1 HP remaining?
First I'd like to know what "non-lethal damage" is, and whether it actually causes any damage 8)

This just in - chickens all over Kuldahar pass.
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CampyMcLurkstein: First I'd like to know what "non-lethal damage" is, and whether it actually causes any damage 8)

This just in - chickens all over Kuldahar pass.
Speaking of which, here is something you can do in the Enhanced Edition that is rather funny. On Heart of Fury mode, cast Limited Wish and wish for a hoard of monsters. There are no 20 bunnies, *each* of which has 83 (IIRC) HP! Needless to say, these should be able to keep your enemies busy for a while.

(I have tested this, using the Ctrl-Q cheat to make them party members so I could see their stats.)
So the in-game console is present in the EE? I didn't know that, and I'm happy they decided to go through that trouble to implement it. Seems to be a dying feature which is a shame because you can do some amazing things with consoles.

So I was running through Kuldahar Pass on a normal playthrough recently. A chicken in the middle of the map by the small farm pen attacked a goblin for 1 crushing damage! I don't know why, and not sure if it was actual damage. First time I've ever seen that.
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CampyMcLurkstein: So the in-game console is present in the EE? I didn't know that, and I'm happy they decided to go through that trouble to implement it. Seems to be a dying feature which is a shame because you can do some amazing things with consoles.
Yes it is indeed. How do you think it was possible for me to get Limited Wish without actually playing through the game?
Consoles seem like a dying feature. I'm just really amazed that they developed it for the enhanced edition. I commend their effort.

I do remember using one in Fallout New Vegas. No surprise that Bethseda is still including them also. I hope Fallout 4 has one also :)

It just seems like, "Why should we the publishers greenlight in-game consoles, when we can get people to spend hundreds on one game for bull**** DLCs at every corner." :( Such as buying in-game currency, apparel, gear, and XP.
If a creature with 1 HP takes 1 HP of non-lethal damage they fall unconscious. Non-lethal damage is treated the same as lethal damage, except that non-lethal damage will heal 1 hp per hr or rest. Also, depending on they system, ANY healing will cure a like amount of non-lethal damage <in addition> to any lethal damage healing. i.e. a character with 10 lethal and 10 non-lethal damage with 20 HP is unconscious. If a cure healing 8 damage is cast, the character now has 2 lethal and 2 non-lethal damage.

As a side note, in the 3.0 system (IWD II), non-lethal damage cannot actually kill anyone. You can be -100 HP of non-lethal and even without healing you will become conscious in 100 hrs ('cause your resting).

PS-- always wondered about the damned squirrel. Has anyone tried to heal it?
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Itstallian: If a creature with 1 HP takes 1 HP of non-lethal damage they fall unconscious. Non-lethal damage is treated the same as lethal damage, except that non-lethal damage will heal 1 hp per hr or rest. Also, depending on they system, ANY healing will cure a like amount of non-lethal damage <in addition> to any lethal damage healing. i.e. a character with 10 lethal and 10 non-lethal damage with 20 HP is unconscious. If a cure healing 8 damage is cast, the character now has 2 lethal and 2 non-lethal damage.

As a side note, in the 3.0 system (IWD II), non-lethal damage cannot actually kill anyone. You can be -100 HP of non-lethal and even without healing you will become conscious in 100 hrs ('cause your resting).

PS-- always wondered about the damned squirrel. Has anyone tried to heal it?
What you described is how it works in pencil and paper. D&D cRPGs don't implement all the mechanics, and sometimes the mechanics they *do* implement are not entirely accurate. Have you tested this in-game?

Temple of Elemental Evil is the only D&D-based cRPG that I am aware of to actually implement non-lethal damage.
Used a charm person on a random Easthaven townsperson. When it expired, the townsperson became hostile with no apparent reputation loss or Hrothgar police brutality. I was able to move them around. Perhaps they could be led into the southern goblin pack? Then I put half the Winter Cradle boozers to sleep. At which point the dwarf attacked me, and she has a +2 charged battle axe. Then Griselda the bar owner attacked me with fists! Then I went outside to experience Hrothgar police brutality. He has a fairly high level static charge spell that was hitting for 50-ish damage O.O Once I was down to one not yet gibbed party member, I reloaded.

Always save before any neutral or friendly NPC shenanigans :)
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Itstallian: If a creature with 1 HP takes 1 HP of non-lethal damage they fall unconscious. Non-lethal damage is treated the same as lethal damage, except that non-lethal damage will heal 1 hp per hr or rest. Also, depending on they system, ANY healing will cure a like amount of non-lethal damage <in addition> to any lethal damage healing. i.e. a character with 10 lethal and 10 non-lethal damage with 20 HP is unconscious. If a cure healing 8 damage is cast, the character now has 2 lethal and 2 non-lethal damage.

As a side note, in the 3.0 system (IWD II), non-lethal damage cannot actually kill anyone. You can be -100 HP of non-lethal and even without healing you will become conscious in 100 hrs ('cause your resting).

PS-- always wondered about the damned squirrel. Has anyone tried to heal it?
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dtgreene: What you described is how it works in pencil and paper. D&D cRPGs don't implement all the mechanics, and sometimes the mechanics they *do* implement are not entirely accurate. Have you tested this in-game?

Temple of Elemental Evil is the only D&D-based cRPG that I am aware of to actually implement non-lethal damage.
Dtgreene,

You are correct. I was describing the Pencil & paper game. I do Not have confirmation this is how it works in this computer game.

My Bad.