Posted February 06, 2020
Hi!
This in regards to IWD 1 (In case there are any differences in the ruleset between 1 and 2).
I have read that it is worth considering smaller parties in favor of a better distribution of experience, which will lead to a higher level party quicker.
The obvious downside for that is a more limited party composition, and so, a good compensation for that would be to Dual/Multi Class your characters.
My question is, would that defeat the purpose of a smaller party? How does experience distribution works for Dual/Multi Class characters?
For example, will having three Dual-Classed characters be the same in terms of level progression as a six Single-Classed party? (ie. Fighter/Thief will reach level 3 in both classes at the same time as an individual Fighter and Thief.)
Thanks in advance for any clarification!
This in regards to IWD 1 (In case there are any differences in the ruleset between 1 and 2).
I have read that it is worth considering smaller parties in favor of a better distribution of experience, which will lead to a higher level party quicker.
The obvious downside for that is a more limited party composition, and so, a good compensation for that would be to Dual/Multi Class your characters.
My question is, would that defeat the purpose of a smaller party? How does experience distribution works for Dual/Multi Class characters?
For example, will having three Dual-Classed characters be the same in terms of level progression as a six Single-Classed party? (ie. Fighter/Thief will reach level 3 in both classes at the same time as an individual Fighter and Thief.)
Thanks in advance for any clarification!
This question / problem has been solved by PetrusOctavianus