Kneller: I'm thinking of dualing a fighter to a cleric at level 3, giving me ** in one weapon and *** in another. I figure the *** should go to maces, but I'm a little tossed between putting the ** in hammers or flails (I figure one of those is a better bet, right). Any thoughts? Thanks.
Which game?
For IWD1, I would recommend flails for sure. My Ranger/Cleric has 2 stars in all three of these proficiencies, and I've hardly ever touched a warhammer. They do less damage than either flails or maces, and none of the ones I've come across in the game have particularly useful effects. I've found the selection of flails to be quite good, though, to the point where i hardly even use maces. That character spent most of the game with a +2 flail with a 15% stun chance, which was really nice, and I recently (in one of the expansions, can't remember which) switched to a +4 flail with a 10% stun chance and extra electrical damage.