Posted December 29, 2015
I'm considering playing with the NPC mod and would likely not tweak the NPCs much, mainly for script reasons. So that gives me a paladin, ranger (focused as an archer), fighter (that I would dual immediately to a cleric), bard, and fighter/thief. I don't think the bard will be able to cover all my spellcasting, so I'm thinking the protagonist will have to be a mage. This is kind of a problem because I have to keep the "protagonist" in the first slot for the banter to work property and I'm not keen on putting my mage on point. The only other option is to reverse my formations. Unless the bard actually could handle all my magic, but I seem to recall needing more support than that. Not to mention, it's probably best to have the bard focused on being a bard (i.e. songs and instruments).
Maybe the bard would be good enough if I dual the fighter to a druid (to fill the gap with offensive spellcasting), then create a cleric for the main.
Maybe there's a workable combination for this I haven't considered?
Any tips? Thanks.
Maybe the bard would be good enough if I dual the fighter to a druid (to fill the gap with offensive spellcasting), then create a cleric for the main.
Maybe there's a workable combination for this I haven't considered?
Any tips? Thanks.