kohlrak: With autosaving games i've learned to use GIT. It's meant for programmers, but it works just fine with every game i've tried it with. Allows cross-saving easier for games that do it. Think of it as cloud services without an actual cloud and also gives you save history.
JeniSkunk: What is this 'GIT' you're referring to? The only 'git' I know of is the software development fora, github.
Could you please post a link to the 'GIT' you're talking about?
One in the same. Git is *meant* for development, but it works just fine for other things. The downside is that if it views a file as "binary" instead of "text" it won't do it's usual line-by-line compare analysis for space saving. Unfortunately, some games with XML format have a BOM which gets the file marked as binary (i see you stardew valley). I've tried it with a few games already, and so far I haven't run into one that causes problems. GIT was designed to acccept the possibility for binary files, so it's only natural that it would work.
For example, I have cross-saving working automatically with stardew valley with my computer and android tablet. I use the Termux app to get it on android, and cygwin on windows. Do you need help with the setup?