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Gremlion: <snip>
Polytans, that's the bears right? I recall beating them and getting an awesome weapon for Neptune. Beat them at level 80+, so... I could fight them over and over again, they aren't too much a challenge at this point.

But farming and grinding to get further seems sorta pointless, as only super enemies or the coliseum would have enemies that you'd be able to fight (for a while).
And I like it, no pressure to grind, you can beat the game as it is.
If you like the game to the point of wasting some more time on it, it gives you relatively simple access to money.
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Gremlion: <snip>
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rtcvb32: Polytans, that's the bears right? I recall beating them and getting an awesome weapon for Neptune. Beat them at level 80+, so... I could fight them over and over again, they aren't too much a challenge at this point.

But farming and grinding to get further seems sorta pointless, as only super enemies or the coliseum would have enemies that you'd be able to fight (for a while).
The endgame content is pretty low. Grinding your lvl is actually only useful for:
- The Colliseum. The last fights can be challenging at lvl999 if you aren't prepared. Though if you are, then they'll just be tediously long.
- Farming the best equip. Some of the bosses who drop the best equip need lvl 800-999 I think(was already 999 when I farmed max eq.). 2 of the rec lv999 Colliseum fights drop Peashy and Plutias best equip.
- The last dungeon, Nights Dimension, has normal enemies who could still kill you at lv999.
- Some costumes or other plans that need high level boss drops.
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rtcvb32: Certainly I have strong characters, but there's been a few battles that I should be about right for, and they stomp me to the ground with 1-hit-kills, sometimes right off the bat, while other times they love to attack characters I resurrect as soon as I resurrect them.
That sounds great. I didn't play Neptunia much yet (need more time...), but I was surprised at the low difficulty of this game (we speak about IF here), so good new that there are such powerful super-monsters. It also seems you didn't play Agarest (earlier game series from IF)? Resurrection simulator is the standard gameplay there, even boss tactics are based around chain-deaths of your characters, just need to be able to revive characters faster than they are killed.
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Sarisio: just need to be able to revive characters faster than they are killed.
Which might work if you can act more often than the enemy, but on a 1:1 ratio, you raise, he kills, rinse and repeat. Soon you've used 10-20 revives and you're just fed up enough you want to just quit out and come back to it later.


Agarest, no I haven't, not really. I have the game, but when I tried to play it something didn't click. Maybe when I try again in 6+ months.
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rtcvb32: Which might work if you can act more often than the enemy, but on a 1:1 ratio, you raise, he kills, rinse and repeat. Soon you've used 10-20 revives and you're just fed up enough you want to just quit out and come back to it later.
Neptunia allows to have 3 people in group, so 3rd one can deal some damage while other 2 are busy reviving each other :))

Agarest allows to have 6 people in fight , everyone can act multiple times in a turn (depending on AP)), so even if 3 people die - that's fine, other 3 can res them and deal some damage as well.

I agree though, it is quite disheartening to revive character and see him die again outright , to revive him with your next character to see him die right after that, to revive him yet again (all in same turn) to see him die right after you used revival item. I was surprised that I know so many swear words when exactly such situation happened in my playthrough :) That's what I call "resurrection simulator".
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rtcvb32: Which might work if you can act more often than the enemy, but on a 1:1 ratio, you raise, he kills, rinse and repeat. Soon you've used 10-20 revives and you're just fed up enough you want to just quit out and come back to it later.
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Sarisio: Neptunia allows to have 3 people in group, so 3rd one can deal some damage while other 2 are busy reviving each other :))
Doesn't work when he insta-kills two of your people leaving only 1 person left...
Everything is about specialization. If you make every character having different strenght and weakness he can't kill all at once. Also it is good to adjust your combos and equipments depending on the field you fight. This game is really fun if you get used to the character setup thing. If you ask me I like it even better than all other JRPG together.

Note that, it got its battle elements from the Xenogears, so that game is exceptional.