mothwentbad: I think they're going for a Quentin Tarantino sort of thing to some extent with all of the expendable characters dying randomly and stupidly,
FowderSoap: Tarantino's "expendable" characters aren't the protagonists. The Crazy 88's in Kill Bill would be the equivalent of Hotline Miami's thugs. In contrast, all of Quentin Tarantino's lead and supporting characters are extremely charismatic, possess vibrant personalities, and have memorable quirks - everything Hotline Miami's characters lack.
Psychopathy is not sufficient characterization - especially when it's applied to literally every single character in the game. With the exception of the reporter (whose story trails off and goes nowhere), everyone is motivated by the same unwarranted and psychotic bloodlust. They're all completely flat, unlikable, and ultimately forgettable characters.
Jonatan Söderström wasted three years crafting this idiotic plot when he could've spent his resources either working on the level design and mechanics, or hiring a writer.
Sorry but I can't agree with you.
Ok, HTM2 is not a Tarantino movie. But the characters here aren't blank. Daniel, the peaceful veteran, the group of young and dumb masked jackasses, the crazy gang leader, are interesting characters. They maybe are already better depicted in differents movies or books, or series, or anywhere else, but they're not "badly written". Those characters are colorful, a lot more than "jacket" finaly.
You can't deny that they're fitting in the general theme of the game. Dennaton gathered different cultural references to make the plots of that game. And they did it well. You can't fell it ? Ok ! But don't spit on it.
Not every characters are psychopath (daniel, the henchman, the writer). So obviously you clearly missed a big point about HTM2. Some are forced to kill, or don't do it for pleasure. And some are just crazy dumb asses with big guns, and you, the player, are forced to guide them further and further through their bloody wrong choices (put them into a college and you'll got Columbine). And for a characterization, using the video game media experience for it, it's a good one.
I say it to you, because it seems that you missed it : that game is about violence, the violence you've got in yourself, the violence that surrounds you, and the violence you're forced to do or suffer.
HTM2 is not the "Game of the Year" or something, for a lot of reasons (it's too much a sequel for me - the controls - etc). But the characters are none of them.