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high rated
Changelog for HOTFIX 1.08.6 | 6118783 (25 November 2020)

Galaxy updated (25 November 2020)
Offline Installer updated (27 November 2020)
- Fixed a crash that occurred when starting up the game
high rated
Changelog for Patch 1.09 | 6149828 (added 08 December 2020)

Galaxy updated (08 December 2020)
Offline Installer updated (09 December 2020)
Crash Fixes

- Fixed a crash that could occur when switching resolutions
- Fixed a crash that occurred during the cutscene during main quest “The Face of Extinction” after objective “Defend The Ridge”
- Fixed a cause of GPU hangs on certain combinations of GPU/driver/memory

Performance Improvements

- Improved the automatic Shader Optimization step in the menu – The optimization step message should now show less frequently on mid-/higher spec machines (please note you are also able to skip it on most machines!)
- Added a VRAM Gauge that indicates amount of VRAM available and used, to help you optimize graphical settings for your hardware
- Fixed RenderTarget aliasing, which reduces VRAM usage which may improve performance, texture quality and model quality

Graphical Improvements

- Fixed HDR looking washed out on certain HDR configurations
- Fixed Depth Buffer Copies which should fix multiple graphical glitches
- Fixed graphical glitches due to RenderTarget aliasing not working correctly
- Fixed that fog turned off when you turn off shadows in graphical settings
- Fixed plant simulation at frame rates higher than 30FPS

Gameplay Improvements

- Fixed that holding W when looting no longer stops registering other keys until release

Other

- Fixed several warning message localization issues on Windows
- Improved the benchmark results screen
Post edited December 09, 2020 by Hustlefan
high rated
Changelog for Patch 1.10 | 6213244 (added 19 January 2021)

Galaxy & Offline Installer updated (19 January 2021)
Crash Fixes

- Crash fix for when players continuously pressed the windows key
- Crash fix for when you press the LMB on the ESC button in the Benchmark Results

Performance Improvements

- Issue fixed on AMD GPUs which cost upwards of 250MB of VRAM

Graphical Improvements

- Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out)
- Fix for the graphics settings preset name not updating when you pressed Auto-Detect
- Fix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless mode
- Fix for the resolution sometimes being too low in windowed mode
- Fix for the errands quest list overlapping with tutorial quest list

Other Changes

- Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking
high rated
Changelog for Patch Hotfix 1.10 | 6260111 (added 25 January 2021)

Galaxy & Offline Installer updated (25 January 2021)
Hotfix 1.10 is now available

Hi everyone,

We discovered that Patch 1.10 for Horizon Zero Dawn for PC introduced a new issue with vegetation where grass patches could disappear entirely on certain AMD GPUs. Hotfix 1.10 addresses this issue and is now available on all platforms.

– Guerrilla
Source: Steam
high rated
Changelog for Hotfix2 1.10 | 6278995 (added 02 February 2021)

Galaxy & Offline Installer updated (02 February 2021)
Hi everyone, we released a hotfix today that addresses more vegetation issues, this time ones that were specific to the AMD 6000 GPU series. We’ll continue to look into other vegetation issues introduced in Patch 1.10, so thank you for submitting your reports!
high rated
Changelog for Patch 1.11 | 7400739 (added 08 December 2021)

Galaxy & Offline Installer updated (08 December 2021)
We’re happy to announce we’ve just released Patch 1.11 for our PC players. We appreciate all of your wonderful support and feedback and are proud to bring you this update. Here’s what this patch contains:

Graphical Improvements

- Added Nvidia’s DLSS upscaling technology.
- Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.

UI Changes

- Adjusted settings screen to facilitate the addition of DLSS and FSR.
- Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.

Performance Improvements

- Improvement to the shader management system. This will result in a few noticeable differences:
- There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.
- Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.
- Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
- Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
- On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.

Please ensure your game is up-to-date before heading back out into the wilds, and reach out to us if you’re still experiencing any issues. We wish you a fun-filled festive period!

- Guerrilla
high rated
Changelog for Patch 1.11.1 | 7458568 (added 16 December 2021)

Galaxy & Offline Installer updated (16 December 2021)
Thanks for your feedback following patch 1.11! We’ve applied some changes, please take a look:

- TAA crash fix on NVidia GTX 600/700 series
- Crash fix for when you open a savegame with DLSS ON on a non-DLSS supporting machine
- Fix to change the default DLSS quality level from ultra performance to quality
- Fix for a black rendered frame right after enabling DLSS
- Fix to apply the auto-detected setting preset on a first/clean run of the game

Make sure your game is updated with the latest version before jumping back into the world of Horizon! Let us know if you’re still experiencing any issues. Take care, stay healthy, and have a fantastic festive period!
high rated
Changelog for Patch 1.11.2 | 7517962 (added 26 January 2022)

Galaxy updated (26 January 2022)
Offline Installer updated (28 January 2022)
We appreciate all your feedback following update 1.11.1, and have just released update 1.11.2:

- Improved VRAM management when changing resolution or upscale mode, which could cause performance issues that were only fixed by restarting the game
- Fixed various assets using the wrong quality level while using DLSS/FSR
- Fixed visual artifact issue when clipping the camera through a surface like pushing against a wall (ie with large FOVs or ultrawide screens) while using DLSS/FSR
- Fixed visual corruption and reduced foliage flickering issues on certain AMD GPUs

Please ensure your game is up-to-date before jumping back in to the world of Horizon! Let us know if you have any feedback. Now, get back out into the wilds!