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Hello to everyone and BIG respect and admiration to the people/team for the effort they put into this game to make it right!

I'm new to the game but have quite the interest in it for some time now. As i go through people reviews around the forums and such i encounter complaints about it's not working as same as the classic. OK, i didn't play the classic, i won't notice that much of a difference but i'm concerned about the in game mechanics like the formations and tactics? Are they fixed and working properly or ... I went through the change list of every patch but didn't see that specific topic ... or maybe i missed it :/
If someone can clarified that for me it would be appreciated, because i'm definitely going for that game ;)
Thank you! :)
Post edited May 03, 2020 by Injinera
@Injinera - Thanks! Formations were much improved in the 2.0 patch, but had the major 666 bug. The Players Patch fixed that and made other improvements like keeping formation in Neutral stance, and increasing formation unit limits. Formations are certainly not identical to hw1 classic which used a different game engine, but for new players they are fine. HW1 classic tactics were added as stances in the 2.0 patch, again not identical to hw1c, but fine for new players.
Post edited July 27, 2023 by cloaked
Does this patch works on GOG Galaxy 2.0 if I add Homeworld Remastered Collection to my game library?
@Alex_the_gamer - Yes, this patch works with the latest GOG Galaxy client.
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cloaked: @Alex_the_gamer - Yes, this patch works with the latest GOG Galaxy client.
Sweet. Thank you for reply.
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cloaked: The Homeworld Remastered 2.3 Players Patch resolves many bugs, exploits, and balance issues from the 2.1 Patch. It includes the changes from Gearbox’s unfinished 2.205 Patch Preview, plus many additional improvements. It enhances singleplayer and multiplayer while respecting the look, sound, and feel of Relic's classics. Notably it fixes the 666 Formation Bug, the Cross Race Docking Bug, and is authored by the players who helped Gearbox balance Homeworld Remastered. It also features additional gameplay options including a campaign difficulty adjuster, UI/camera adjusters, dual command mode, observer mode, vast unit caps, and much more.

Gearbox's last patch was in 2016, so this is being released by the community for the players and fans. Credits: Gearbox, Cloaked, Fear, Trebic, NoOne, Echo, Stuart, QuadS, Kadeshi, and all the other contributors, testers, and players providing feedback. A full change list is here.

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Download for GOG
I was just playing a multiplayer game against CPU. strikecraft and support only, bounties on, crates on. After my corvettes were estroyed, it did not reset the unit cap. I ended up having no corvettes on the field, yet unable to build more. the other unit caps were unaffected. I as playing as Vayger. Maybe fix this in the next build?
@0criterion0 - I haven't heard of that happening before and I'm unable to reproduce it. Perhaps it was a one off odd glitch.
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cloaked: @Alex_the_gamer - Yes, this patch works with the latest GOG Galaxy client.
Hi cloaked. Just wanted to say this patch is great! My salvagers are much more responsive now! I wasn't able to grab Turanic Missile Corvettes before but now I can! Yaay! Many thanks! o7
Do I have to start a new campaign after installing the patch, or can I continue with a previous save?
@nianiania

No need to start a new campaign. Game saves often do not work across different versions/builds of HWR. However your mission progress is kept. You can play any mission from the start using the Players Patch or HWR v2.1, and your latest persistent fleet from the prior mission will be loaded.
Post edited July 27, 2023 by cloaked
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cloaked: @nianiania

No need to start a new campaign. Game saves often do not work across different versions/builds of HWR. However your mission progress is kept. You can play any mission from the start using the 2.3 Players Patch or HWR v2.1, and your latest persistent fleet from the prior mission will be loaded.
Thank you very much for your hard work! Are donations accepted for the project? Are you involved in any other modding?

For the campaign there aren't any other mods that contribute are there? I was looking at things like complex but I get the impression that it only changes single battles.
Post edited May 21, 2021 by MichaelFurlong
@MichaelFurlong - Your welcome, and no donations needed as this is a hobby. As you suspected, this is the only patch for the HWRM campaigns.

I'm not currently involved in other mods, however some of the team may be. Notably in the past I worked on the BSG mod for Homeworld 2 classic, which can be found on the Steam workshop. I also started the Homeworld Remastered Karos Graveyard on GitHub. If you'd like some more history on this patch, check out the Background section of the ReadMe.
Is this patch compatible with other languages? I would like to play with german text (by adding -locale German to the commandline).
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russellskanne: Is this patch compatible with other languages? I would like to play with german text (by adding -locale German to the commandline).
Yes, it works fine with other languages. Playing it in German myself. :)
I have what I think is a bug in the Players patch 2.3 build 14. I can not build any more fighters (Intercepter, Scouts, Bombers) than 181 out of 250. The fighter buildable items are red out as if I reached the max allowed at 181 instead of 250. This applies to all my carriers, shipyard and mothership. When I lose a bomber in battle the total goes to 176 and I am able to build one more fighter unit again. But it maxes out at 181 and I am not able to build any more fighter units. I attached a screen capture of my game.
Attachments:
ss00000.jpg (243 Kb)