Posted February 24, 2017
high rated
Changelog for patch 1.0.1 (added 23 February 2017):
- Added Chinese-simplified language support
- Added Linux platform support
BUG FIXES
General
- Fixed some issues with regards to objectives in a late-game galaxy
- Fixed some phase transition issues in some Boss Fights.
- Fixed text that was showing up incorrectly in Random Encounters and Skills.
- Fixed some issues with displaying the wrong sprite in some situations with random encounters and battles.
- Localization fixes for Japanese, Russian, and Polish
Upgrades
- The initial boosts for the Training Room and Crafting Workshop now first occur at Level 3 (rather than Level 2)
Weapons
- Fixed an issue with the [spoiler]Primordial Starfall[/spoiler] not performing its intended effect while [spoiler]Aether[/spoiler] is active.
Cutscenes
- Fixed an issue that sometimes caused characters to display strangely when skipping cutscenes to various junctures where a choice by the player is required.
BALANCE TWEAKS
Exploration
- Tweaked the rates at which some Choice Encounters occur ○“Traffic Jam” should occur less often now.
- Generally increased the damage dealt by punishing choices
- Generally increased the rewards given from Choice Encounters
- Generally increased the rewards given from completing Explorations
Research
- All Research Costs have been rebalanced across the board in order to make it generally less easy to obtain high tier Researches until later in the game.
Bosses
- Reduced a certain boss’ difficulty by approximately 20%, particularly in terms ofhealth and skill damage.
- Improved the weapon health of a few bosses.
- Added an additional phase for the [spoiler]Necronomicon[/spoiler] boss.
- Increased Max Charge for the [spoiler]Necronomicon[/spoiler] boss so that it can now fire up to 2 weapons simultaneously from time to time
- Changed some completion rewards for yet another boss.
- Phase transitions for a certain other boss have been revised.
Weapons
- All weapons' attack tweaked across the board, especially for Unique weapons that Hit All and apply debuffs/buffs. Typically, weapons that apply multiple debuffs/buffs should do more damage now.
- [spoiler]Robbing Hood's[/spoiler] Charge Cost has been increased by 1, which also increases damage by about 10%.
- [spoiler]Luna's Aegis[/spoiler] now heals for 100% of its attack rather than 50%.
OTHER CHANGES
- Hub Planet appearance will now change from galaxy to galaxy.
- Added a highlight on the corresponding shield button in order to make the tutorial easier to follow.
- Reduced the speed at which battle rewards appear and disappear from the screen, which should allow a little more time to read it.
- Removed $tarch Cost for Trauma
- Some overall graphic improvements for various skills and weapons.
- Added Chinese-simplified language support
- Added Linux platform support
BUG FIXES
General
- Fixed some issues with regards to objectives in a late-game galaxy
- Fixed some phase transition issues in some Boss Fights.
- Fixed text that was showing up incorrectly in Random Encounters and Skills.
- Fixed some issues with displaying the wrong sprite in some situations with random encounters and battles.
- Localization fixes for Japanese, Russian, and Polish
Upgrades
- The initial boosts for the Training Room and Crafting Workshop now first occur at Level 3 (rather than Level 2)
Weapons
- Fixed an issue with the [spoiler]Primordial Starfall[/spoiler] not performing its intended effect while [spoiler]Aether[/spoiler] is active.
Cutscenes
- Fixed an issue that sometimes caused characters to display strangely when skipping cutscenes to various junctures where a choice by the player is required.
BALANCE TWEAKS
Exploration
- Tweaked the rates at which some Choice Encounters occur ○“Traffic Jam” should occur less often now.
- Generally increased the damage dealt by punishing choices
- Generally increased the rewards given from Choice Encounters
- Generally increased the rewards given from completing Explorations
Research
- All Research Costs have been rebalanced across the board in order to make it generally less easy to obtain high tier Researches until later in the game.
Bosses
- Reduced a certain boss’ difficulty by approximately 20%, particularly in terms ofhealth and skill damage.
- Improved the weapon health of a few bosses.
- Added an additional phase for the [spoiler]Necronomicon[/spoiler] boss.
- Increased Max Charge for the [spoiler]Necronomicon[/spoiler] boss so that it can now fire up to 2 weapons simultaneously from time to time
- Changed some completion rewards for yet another boss.
- Phase transitions for a certain other boss have been revised.
Weapons
- All weapons' attack tweaked across the board, especially for Unique weapons that Hit All and apply debuffs/buffs. Typically, weapons that apply multiple debuffs/buffs should do more damage now.
- [spoiler]Robbing Hood's[/spoiler] Charge Cost has been increased by 1, which also increases damage by about 10%.
- [spoiler]Luna's Aegis[/spoiler] now heals for 100% of its attack rather than 50%.
OTHER CHANGES
- Hub Planet appearance will now change from galaxy to galaxy.
- Added a highlight on the corresponding shield button in order to make the tutorial easier to follow.
- Reduced the speed at which battle rewards appear and disappear from the screen, which should allow a little more time to read it.
- Removed $tarch Cost for Trauma
- Some overall graphic improvements for various skills and weapons.
Post edited February 24, 2017 by DeMignon