Posted December 23, 2021
I use a SNES-like gamepad with a program to convert the gamepad input to keyboard presses. This used to work in previous versions of the game.
In the new version 1.5 my gamepad is detected as a XBox controller but not all keys are rebindable. Inventory and pause are bound to the shoulder buttons and cannot be changed.
Is it possible to get the game to ignore the gamepad so I can continue to use it to emulate keyboard presses?
In the new version 1.5 my gamepad is detected as a XBox controller but not all keys are rebindable. Inventory and pause are bound to the shoulder buttons and cannot be changed.
Is it possible to get the game to ignore the gamepad so I can continue to use it to emulate keyboard presses?