Posted March 21, 2020
Crashes at startup (worked fine until i updated all software using pacman -Syyu)
$ ./start.sh
Running Hollow Knight
Set current directory to /home/user/GOG Games/Hollow Knight/game
Found path: /home/user/GOG Games/Hollow Knight/game/hollow_knight.x86_64
Mono path[0] = '/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Managed'
Mono config path = '/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libCSteamworks.so'
Preloaded 'libsteam_api.so'
Logging to /home/user/.config/unity3d/Team Cherry/Hollow Knight/Player.log
Stacktrace:
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at InControl.UnityInputDeviceManager.QueryJoystickInfo () <0x0001c>
at InControl.UnityInputDeviceManager.Update (ulong,single) <0x00078>
at InControl.InputManager.UpdateDeviceManagers (single) <0x00081>
at InControl.InputManager.UpdateInternal () <0x000fc>
at InControl.InControlManager.Update () <0x00049>
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
Native stacktrace:
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0x9843a) [0x7f6d5333843a]
/usr/lib/libpthread.so.0(+0x147ff) [0x7f6d5881e7ff]
/usr/lib/libc.so.6(gsignal+0x145) [0x7f6d58329ce5]
/usr/lib/libc.so.6(abort+0x12a) [0x7f6d58313856]
./hollow_knight.x86_64() [0x9e3cdb]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x7f6d53378c70]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0x3713e) [0x7f6d532d713e]
/usr/lib/libpthread.so.0(+0x147ff) [0x7f6d5881e7ff]
/usr/lib/libc.so.6(+0x1611e5) [0x7f6d5844f1e5]
./hollow_knight.x86_64() [0x12bed9f]
./hollow_knight.x86_64() [0xa7b3d6]
[0x41324edb]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0x3b296) [0x7f6d532db296]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x7f6d533ddad4]
./hollow_knight.x86_64() [0x9a5263]
./hollow_knight.x86_64() [0xa08524]
./hollow_knight.x86_64() [0x9e1f36]
./hollow_knight.x86_64() [0x5f6649]
./hollow_knight.x86_64() [0x802926]
./hollow_knight.x86_64() [0x45fab8]
/usr/lib/libc.so.6(__libc_start_main+0xf2) [0x7f6d58315022]
./hollow_knight.x86_64() [0x46d2b8]
Debug info from gdb:
I refuse to debug myself!
No threads.
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
./start.sh: line 16: 194429 Aborted (core dumped) ./"hollow_knight.x86_64"
$ ./start.sh
Running Hollow Knight
Set current directory to /home/user/GOG Games/Hollow Knight/game
Found path: /home/user/GOG Games/Hollow Knight/game/hollow_knight.x86_64
Mono path[0] = '/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Managed'
Mono config path = '/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/etc'
Preloaded 'ScreenSelector.so'
Preloaded 'libCSteamworks.so'
Preloaded 'libsteam_api.so'
Logging to /home/user/.config/unity3d/Team Cherry/Hollow Knight/Player.log
Stacktrace:
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at (wrapper managed-to-native) UnityEngine.Input.GetJoystickNames () <0x0005c>
at InControl.UnityInputDeviceManager.QueryJoystickInfo () <0x0001c>
at InControl.UnityInputDeviceManager.Update (ulong,single) <0x00078>
at InControl.InputManager.UpdateDeviceManagers (single) <0x00081>
at InControl.InputManager.UpdateInternal () <0x000fc>
at InControl.InControlManager.Update () <0x00049>
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
Native stacktrace:
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0x9843a) [0x7f6d5333843a]
/usr/lib/libpthread.so.0(+0x147ff) [0x7f6d5881e7ff]
/usr/lib/libc.so.6(gsignal+0x145) [0x7f6d58329ce5]
/usr/lib/libc.so.6(abort+0x12a) [0x7f6d58313856]
./hollow_knight.x86_64() [0x9e3cdb]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0xd8c70) [0x7f6d53378c70]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0x3713e) [0x7f6d532d713e]
/usr/lib/libpthread.so.0(+0x147ff) [0x7f6d5881e7ff]
/usr/lib/libc.so.6(+0x1611e5) [0x7f6d5844f1e5]
./hollow_knight.x86_64() [0x12bed9f]
./hollow_knight.x86_64() [0xa7b3d6]
[0x41324edb]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(+0x3b296) [0x7f6d532db296]
/home/user/GOG Games/Hollow Knight/game/hollow_knight_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x7f6d533ddad4]
./hollow_knight.x86_64() [0x9a5263]
./hollow_knight.x86_64() [0xa08524]
./hollow_knight.x86_64() [0x9e1f36]
./hollow_knight.x86_64() [0x5f6649]
./hollow_knight.x86_64() [0x802926]
./hollow_knight.x86_64() [0x45fab8]
/usr/lib/libc.so.6(__libc_start_main+0xf2) [0x7f6d58315022]
./hollow_knight.x86_64() [0x46d2b8]
Debug info from gdb:
I refuse to debug myself!
No threads.
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
./start.sh: line 16: 194429 Aborted (core dumped) ./"hollow_knight.x86_64"