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When I go around the game constantly stutters, there is a noticeable framedrop, like is loading parts of the map, this is very acentuated in the electric area that is up north, I think I should be able to run it well since I have an nvidia 1070 graphics card and an Intel i5 4570 running at 3.6 Ghz.

Please give me advise on how to optimize the game as this is almost unplayable in certain areas.

Edit: The game is installed on an ssd if that makes any difference.
Post edited October 01, 2017 by DanMiam
Seems this game is dependent on harddrive access time. I had this same annoying stuttering everytime it loaded something new. This was on an older SSD that has been in use for a few years now. Got rid of it after installting to a newer 3 month old SSD.
Post edited October 01, 2017 by BitViking
My ssd is no more than 2 months old and all other games function normally, I have arma 3 on steam and the diference between installing in the ssd and hdd is night and day. So I don't think is the ssd fault (and the ssd has plenty of space left)

Just tested with higher settings (everything on max) and the game seems to stutter less, at least the first moments so I am completely lost has to what causes the framedrops.
Post edited October 01, 2017 by DanMiam
Turn vsync on, it helped considerably. Still get it a little (1070 with an SSD drive) but significantly less.
The thing that most helped me is disabling screen shake, it caused heavy drops on the elctrical pit part of the game and now it only framedrops on moving from part of the world to another, @invenio will try the vsync thing again, last I checked it didn't help much.

BTW are there further patches incoming? I might wait and see if the performance is improved overall and play or do other things, as some parts are nearly unplayable on long stretches. Maybe there is a memory leak?
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DanMiam: The thing that most helped me is disabling screen shake, it caused heavy drops on the elctrical pit part of the game and now it only framedrops on moving from part of the world to another, @invenio will try the vsync thing again, last I checked it didn't help much.

BTW are there further patches incoming? I might wait and see if the performance is improved overall and play or do other things, as some parts are nearly unplayable on long stretches. Maybe there is a memory leak?
This is a known issue with 10-series Nvidia cards. Runic is aware and working on it. I've been checking the Steam forum since it's more active.
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DanMiam: The thing that most helped me is disabling screen shake, it caused heavy drops on the elctrical pit part of the game and now it only framedrops on moving from part of the world to another, @invenio will try the vsync thing again, last I checked it didn't help much.

BTW are there further patches incoming? I might wait and see if the performance is improved overall and play or do other things, as some parts are nearly unplayable on long stretches. Maybe there is a memory leak?
avatar
goosebump1: This is a known issue with 10-series Nvidia cards. Runic is aware and working on it. I've been checking the Steam forum since it's more active.
Yep, rest assured we are working on this! Thanks for your patience, everybody!
System particulars: Skylake i5 6500, 6GB GTX1060, 16GB 2133MHz DDR4 RAM. Game running from Toshiba 7200rpm HDD, saves on Samsung SATA III SSD.

What I found is that the stuttering I was getting was entirely due to the unlocked frame rate. The fps got so high in small areas that my GPU temp would rise to over 80 C. I discovered this by accident when I alt-tabbed to the desktop for game-unrelated reasons, and I realized I wasn't running Firestorm (the Zotac app for Nvidia cards, with my custom fan-speed curve). Running it immediately sent the fan speed way high, which made me look at the alarming GPU temp.

So, what seems to be happening is that when the CPU has no trouble feeding the GPU enough draw calls for an excessive frame rate, the GPU froths itself into a lather and gets way hot. After setting vsync, not only did the temps stay below 50 C, but the frame pacing smoothed out to a solid 60 fps. Stutters are gone.

Conclusion: Runic should consider enabling vsync by default, or at least advising users to enable it if possible. On modern game systems, the GPU otherwise can get seriously overdriven in some areas of the game.
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Cobra951: System particulars: Skylake i5 6500, 6GB GTX1060, 16GB 2133MHz DDR4 RAM. Game running from Toshiba 7200rpm HDD, saves on Samsung SATA III SSD.

What I found is that the stuttering I was getting was entirely due to the unlocked frame rate. The fps got so high in small areas that my GPU temp would rise to over 80 C. I discovered this by accident when I alt-tabbed to the desktop for game-unrelated reasons, and I realized I wasn't running Firestorm (the Zotac app for Nvidia cards, with my custom fan-speed curve). Running it immediately sent the fan speed way high, which made me look at the alarming GPU temp.

So, what seems to be happening is that when the CPU has no trouble feeding the GPU enough draw calls for an excessive frame rate, the GPU froths itself into a lather and gets way hot. After setting vsync, not only did the temps stay below 50 C, but the frame pacing smoothed out to a solid 60 fps. Stutters are gone.

Conclusion: Runic should consider enabling vsync by default, or at least advising users to enable it if possible. On modern game systems, the GPU otherwise can get seriously overdriven in some areas of the game.
I believe this is a separate issue to the one that Runic are investigating.
I use an i7, NVIDIA 1070. My temps sit comfortably at around 60/75 (GPU/CPU) and I still get extreme FPS drops when running around the world regardless of vsync or FPS lock. It appears other 1070 users and some 1080 users are also affected.
Here's what I've done to get rid of those stutters :

use NVIDIA Profile inspector 2.1.3.10

search for the Hob profile

section 2 - Sync and Refresh

Frame Rate Limiter : 60 fps or 0xF001003C
Frame Rate Limiter Mode : 0x00000002 PS_FRAMERATE_LIMITER_2_CONTROL_AVOID_NOOP
Maximum pre-rendered frames : 3
Prefered Refreshrate : Highest available
Vertical Sync : Fast Sync
Vertical Sync Tear Control : Adaptive

section 5 - Common

Power management mode : Prefer maximum performance

... with those settings, stutters are gone and the game runs smooth as silk
A new patch fixed my problems, all is super smooth now.