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Im new with hitman games and since its cheap now i wish to try it out, wich one is best to start with?
This question / problem has been solved by The-Businessimage
(I have yet only played Codename 47, Silent Assassin, and Contracts.)

You will find many opinions on this in the Hitman: Contracts release thread.

If you are into sneaking and choices, I'd recommend Silent Assassin over Codename 47. Contracts repeats some missions from earlier games, but the ways to solve the mission are usually altered. If you can't decide after reading the Contracts release thread, consider my recommendation Silent Assassin.
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The-Business: (I have yet only played Codename 47, Silent Assassin, and Contracts.)

You will find many opinions on this in the Hitman: Contracts release thread.

If you are into sneaking and choices, I'd recommend Silent Assassin over Codename 47. Contracts repeats some missions from earlier games, but the ways to solve the mission are usually altered. If you can't decide after reading the Contracts release thread, consider my recommendation Silent Assassin.
Thanks for your reply i will look it up
Hitman: Codename 47 = Action-Stealth hybrid with no particular atmosphere. A little grim perhaps. You are mostly infiltrating criminal organisations to assassinate key figures. Largely set in Europe (including the Netherlands). Voice acting and story is wonky, but forgivable.

Hitman: Silent Assassin = Post-cold war secret agent kind of action with pompous music. Lots of military installations to infiltrate. Lots of Russians. Several missions take place in asian countries as well. Definitely the most upbeat and sunny of the Hitman games. The story is VERY weak and shallow, but then again, so are most James Bond type of secret agent stories.

Hitman: Contracts = Incredibly dark and moody game. Takes place in the feverish nightmares of agent 47. Constant night, constant rain, lots of cruelty and vulgarity. The missions are varied, set in Russia, Europe and Asia. Half the missions are completely re-imagined and expanded versions of the most popular ones from Codename 47. The game depresses and sometimes even scares me, but I still think it is the best Hitman experience so far. Not sure I would recommend it as a first. This is the only Hitman game that doesn't pretend to have a plot which is refreshingly honest.

Hitman: Blood Money = A mixed bag. Some good mechanics, some good missions. The amount of retcons to the story makes it feel a bit like a reboot. This is the first Hitman game to be set in North America, and I can't help but to think this was part of the attempt to make Hitman a mainstream title. It is a decent starting point for new players who might not be comfortable with the outdated game design and control schemes of the older games. The game can make you lazy though if you ever intend to try the older games. For better and for worse, IO listened to the fans and ended up making a game with so many "clever" options and optimal solutions that it is by far the easiest game in the series. That still makes it a hard game compared to other game series.

Hitman: Absolution = Garbage. I've never been this disappointed with a game before. I couldn't even force myself to finish it. The story and the presentation is garbage, and the missions are designed very closely around the childish story. Lots of gameplay mechanics changed to make it less challanging and less "trial and error" but they failed spectacularly. Take the worst design trends from "action-stealth" games and cram them all into one game. Add an outdated Quentin Tarantino direction style that hasn't been cool since 2004 and you have one unlikable mess of a game. Great game if you're only interested in killing people in brutal ways, but that's only fun for a few minutes. Actually trying to play it as a Hitman title is underwhelming and occasionally non-sensical.

Personally I think Silent Assassin and Contracts are the prime of the series, but Blood Money is a more modern and accessible title for newcomers.
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Sufyan: *snip*
Your post got me nervous about playing Blood Money and Absolution now. While Hitman 2 and Hitman: Contracts were great games, I found them a bit easy (though Hitman 2 did have some tough missions to get the silent assassin rating) and now you're saying Blood Money is even easier. The end cut scene in Contracts gave me the feeling something big was going to happen in the next installment but from what you said, it doesn't seem so. If it ever comes to GoG, I will probably still get it but still afraid I'm going to be disappointed for doing so :(
it is funny that people still react on posts what says solved
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Sufyan: *snip*
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IwubCheeze: Your post got me nervous about playing Blood Money and Absolution now. While Hitman 2 and Hitman: Contracts were great games, I found them a bit easy (though Hitman 2 did have some tough missions to get the silent assassin rating) and now you're saying Blood Money is even easier. The end cut scene in Contracts gave me the feeling something big was going to happen in the next installment but from what you said, it doesn't seem so. If it ever comes to GoG, I will probably still get it but still afraid I'm going to be disappointed for doing so :(
Blood Money is still a very good Hitman challange, it is just that some game mechanics are just too useful. The game has a hostage taking feature that I suppose was there to give the game a more action-cinema feel where you can grab anyone and have all the guards hold fire. It doesn't work very well for this purpose (and the tactic isn't a good one to begin with), but it is also possible to knock your hostage unconcious. That means you can quickly grab people, walk them to a safe location and knock them out without blowing your cover or alerting the guards. You just walked in full view in front of someone, there is only the two of you in the room, and he still can't figure out you're the one who eventually grabs him from behind and pistol whip him.

Another ill thought out "fan request" they implemented in Blood Money was to make disguises ridiculously good. If you are dressed as a guard, you can stand in front of another guard for all eternity and he won't react. Most "silent assassin" runs means just getting the right disguise and stroll through the mission. The backlash from this made IO do a 180 on this design decision for Hitman Absolution and made guards see through your disguise from several paces away in mere seconds, which makes the game play in the weirdest Splinter Cell way possible as agent 47 keeps taking cover behind furniture in full view of armed guards in order to reset their suspicion. "Hey, that guy who is casually walking by like he works here is an impostor! Shoot to kill!" vs "Hey, that guy looks very suspicious! Hmm, I didn't get a good look at him before he ducked behind the sofa, maybe it's nothing. Hey! There he goes again, something about his face ain't right! Ah, he disappeared behind the fridge, didn't get a good look..."

As for Contracts to Blood Money, I'm sad to say they completely dropped the "story" that just got started in the final mission of Contracts. A complete retcon. You do get to play the Paris opera house assassination that supposedly took place before Contracts, though the story of the mission is also retconned (new names for the targets, and the detective is not a target) and it is only implied in a hasty pre-rendered cinematic that agent 47 was injured during the mission. Yes, you read that right, the whole setup for Hitman: Contracts is retconned into an ordinary mission with a brief pre-rendered cinematic at the end that shows a man preparing to assassinate 47.

Blood Money is still a good Hitman game and well worth a bargain bin price. Absolution however, I can only tell you to avoid. Just watch some playthroughs on youtube, you'll see what's wrong with the game soon enough.
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The-Business: Contracts repeats some missions from earlier games
Only from Codename 47. Presumably because that one, unlike Silent Assassin, wasn't released for consoles.