Posted December 03, 2012
this is a very old issue actually - fog only works properly under the glide renderer, when using opengl (or d3d), the draw distance is slightly off.
I assume there is no way around this, but hey, it never hurts to ask, maybe there is some hidden variable that controls the fog draw distance.
I assume there is no way around this, but hey, it never hurts to ask, maybe there is some hidden variable that controls the fog draw distance.