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Its a bad game. Nothing in the gameplay works the way it was supposed to. I can´t recommend this game to anyone, because it´s one of the most frustating games I have ever played.
The game is full of potential: the grapichs were good, the concept, the shooting is great and it has style but that´s it.

The missions were supposed to have multiple solutions, but that´s a lie. Most of the missions have just one way, and if you try something different you will die.

It had some good moments and some missions were fun .. in the end
Its not a shooting game
Its not a tatical shooter
Its a trial error game. Very overrated here in gog.

should I try hitman 2 ?


(sorry for the english)
Post edited July 04, 2014 by Fabiolinks
Hitman 2 and 3 are vastly improved games, though you should be aware that they take stealth very seriously. You are never forced into shooting action in the later games in the series. In fact, it is quite difficult to survive being swarmed by every guard in the level after a mistake. The control schemes are more traditional for a 3rd person shooter/sneaker and most missions are quite open-ended, especially in Hitman 3.

I think that you will find Hitman 2 and 3 to be very different from Hitman 1 You would also notice the difference in tone. Hitman 1 feels like a low budget European crime story, Hitman 2 is a pompous secret agent kind of deal and Hitman 3 is sickening and bleak descent into madness
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Fabiolinks: Its not a shooting game
Its not a tatical shooter
Nobody has claimed this. And there is often more than one solution, check some walkthrough guides if you want.
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Sufyan: Hitman 2 and 3 are vastly improved games, though you should be aware that they take stealth very seriously. You are never forced into shooting action in the later games in the series. In fact, it is quite difficult to survive being swarmed by every guard in the level after a mistake. The control schemes are more traditional for a 3rd person shooter/sneaker and most missions are quite open-ended, especially in Hitman 3.

I think that you will find Hitman 2 and 3 to be very different from Hitman 1 You would also notice the difference in tone. Hitman 1 feels like a low budget European crime story, Hitman 2 is a pompous secret agent kind of deal and Hitman 3 is sickening and bleak descent into madness
thanks I will try Hitman 2
as I said there were a lot of things that I enjoyed in C47 but the gameplay is very broken
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Fabiolinks: Its not a shooting game
Its not a tatical shooter
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The-Business: Nobody has claimed this. And there is often more than one solution, check some walkthrough guides if you want.
Of course that´s not Call of Duty, you may do something different here and there, but in the end you general you
will end doing the same thing (Again, in most of missions, not all)
The many but minor glitches combined with not even in-game check points killed the game for me. I managed to arrive to that drug lord who I then later read about had ~300 HP (should be 1HP in my opinion).
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Nirth: The many but minor glitches combined with not even in-game check points killed the game for me. I managed to arrive to that drug lord who I then later read about had ~300 HP (should be 1HP in my opinion).
Yeah, that's a really infamous moment in the game. The only good way to kill him is to use an M60. That one has enough firepower and a large enough mag to gun him down without having to reload, rendering him pretty much harmless (he rarely manages to fire a single shot when I do it this way). What really sucks is the amount of guards in the vicinity, though. It takes a ridiculous amount of preparation if you don't want to be shot in the back during this "boss fight".

Btw, I'm not sure, though, whether I ever tried to snipe him. There are certainly windows in the room and there should be some sniper rifles around. Maybe there's actually a position on one of the guard towers from where you can safely blow his brains out.
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Fabiolinks: as I said there were a lot of things that I enjoyed in C47 but the gameplay is very broken
Yeah, can't really argue with that. Although it's probably not as much broken as very unrefined (the mechanics generally work, just not as expected). Unlike in the sequels, all of which provide at least one perfect solution (Blood Money even several per mission), you usually have to resort to open combat at some point. And the combat isn't very good. The game was amazing when it was released just because of how original, ambitious and technologically advanced it was but it hasn't aged well at all and I can hardly recommend it to anyone now. And that's coming from one of the most hardcore Hitman fans ever.
Post edited November 19, 2014 by F4LL0UT
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F4LL0UT: Yeah, that's a really infamous moment in the game. The only good way to kill him is to use an M60. That one has enough firepower and a large enough mag to gun him down without having to reload, rendering him pretty much harmless (he rarely manages to fire a single shot when I do it this way). What really sucks is the amount of guards in the vicinity, though. It takes a ridiculous amount of preparation if you don't want to be shot in the back during this "boss fight".

Btw, I'm not sure, though, whether I ever tried to snipe him.
That level with the drug lord was actually surprisingly fun, for some reason I enjoyed the challenge with lack of checkpoints (after a few tries) but that boss destroyed it.

I wonder if it's possible to kill him through the window with whatever you have in case you have killed all other guards without becoming undetected (I don't remember if this is possible even if you minimize noise and waste of ammo).

Damnit, now I'm curious enough to find out..
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Nirth: That level with the drug lord was actually surprisingly fun, for some reason I enjoyed the challenge with lack of checkpoints (after a few tries) but that boss destroyed it.
I hate it for two reasons:
1. It's a huge level with zillions of guards, if you want to be safe you need to systematically eliminate dozens of enemies, else someone's probably gonna kill you out of nowhere. One mistake and you need to repeat this entire procedure.
2. I haven't been able to play past this level for technical reasons in almost ten years. The game always crashes on me when I blow up the drug lab. On one old laptop it only crashed when I was a bit too far away, on any later system I've played it on it crashes inevitably no matter what I do. Haven't checked whether using nGlide helps with this, though.
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Nirth: I wonder if it's possible to kill him through the window with whatever you have in case you have killed all other guards without becoming undetected (I don't remember if this is possible even if you minimize noise and waste of ammo).
Damnit, now I'm curious enough to find out..
Lol, me too. But the more I think about it I'm pretty sure that there's not a single angle from where you can shoot him without entering the room. Seriously, I've spent SO much time on this level, I would have noticed. The only thing I probably haven't tried is shooting him through the wall. :D
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F4LL0UT: The only thing I probably haven't tried is shooting him through the wall. :D
That should be possible with a weapon like M60 if it has penetrating bullets but it was some time ago I played it, it might not even be one weapon that can do this unless it's a weak wall that is specifically put as destructible debris.

Can he leave the room? Maybe one could trick him to run into a room that has a ladder then you stand on a higher ground and pick him off there.
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Nirth: I wonder if it's possible to kill him through the window with whatever you have in case you have killed all other guards without becoming undetected (I don't remember if this is possible even if you minimize noise and waste of ammo).
Damnit, now I'm curious enough to find out..
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F4LL0UT: Lol, me too. But the more I think about it I'm pretty sure that there's not a single angle from where you can shoot him without entering the room. Seriously, I've spent SO much time on this level, I would have noticed. The only thing I probably haven't tried is shooting him through the wall. :D
According to this guide, it's possible:
"Once you start the mission, move to the crate of knives & kelvar armors. It is
somewhere near the crawl hole during the cut-scene. Just go into sneak mode and
take out the tower guards & patrolling guards from that point. Note that you
should have the sniper rifle from the previous missions. Now use the scope and
look at the direction of the mansion(house of Pablo). Look for Pablo's head and
snipe at it. You should be able to take him out with one shot."
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The-Business: According to this guide, it's possible:
DAMN! Definitely gonna try this next time. IF there's a sniper rifle located somewhere on the map, that is. I'm not gonna enter the level with any other two handed weapon than an M60 (which you can find with tons of ammo in the first jungle mission).
The best way to kill Pablo is to run behind him as he leaps over the table and slit his throat with the Pentagon knife you find in a box in the beginning of the level.
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Kombine47: The best way to kill Pablo is to run behind him as he leaps over the table and slit his throat with the Pentagon knife you find in a box in the beginning of the level.
I'm wondering whether I actually ever tried that. Will definitely try it next time. Thanks for the advice! :D
If I recall correctly, the only way to get a sniper rifle in that mission is to carry one from a previous mission, but I'm fairly certain that it is possible to kill Pablo with the sniper rifle without having to kill the patrol outside nor the guard in the sniper tower, as long you place yourself at the right spot and kill Pablo fast enough that the patrol and the tower sentry are too far away to spot or hear you, or if you wait long enough for the patrol to be far away enough. But if you get around to replay that level and kill Pablo with the sniper rifle, here's a cherry on top pro tip for you:

Once you've stealth killed everyone in Pablo's house (I know, easier said than done) and acquired the bomb from Pablo's office, if your cover hasn't been blown yet, enter the drug lab from the small staircase with a 90 degree curve in it. There will be a guard in the staircase that will tell you are not allowed in, ignore him. Open the first door, enter the antechamber, close the first door behind you (this is the most important step), then open the second door, enter the drug lab, close the second door behind you. Place the explosives without being spotted by the guards watching the second entrance of the drug lab. Once you're done, leave the same way you came in, making sure that you carefully close the door behind you before opening the next door.

If you do it correctly, you should be able to get inside the drug lab, place the bomb and leave without blowing your disguise in the process, and you will be able to make your way to the airplane without having a rain of bullets pouring down on you, because although the guard told you that you are not allowed in the drug lab, the guard does not recognize the antechamber as being part of the lab and by closing the door behind, he won't see you enter the lab.

The first time I read about that I was flabbergasted, that mission was a pain the first time I played Codename 47, so much guards, so much death... when I read that you could kill Pablo in one hit with the sniper and that tip to sneak into the lab, I re-installed the game, copied my old savegame and gave it a try, and playing that mission without having lead raining on you at any point in the mission, that was fantastic.

Also, although Codename 47 does not have that elusive "silent assassin" rating that we try to aim for in its sequels, if you complete a mission without raising too much alarms, the game will reward you by unlocking the Desert Eagle in the following mission. IIRC, there are seven missions you can replay to unlock the Desert Eagle: The four Hong Kong missions, the last Colombian mission, the Budapest mission and the first Rotterdam mission.

Personally, I had a bit more fun with Codename 47 than I had with Silent Assassin. Codename 47 was a bit rough around the edge and they hadn't thought about "Hey, wouldn't it be cool if we designed the game so you could complete all the levels without killing anyone but the target?", but unlike its sequel, the only thing that prevented you from killing guards in Codename 47 was your chances of survival. As such I treated Codename 47 not like a stealth game but a semi stealth, semi tactical game, I was constantly asking myself "do I silently kill this guard or I find a way to sneak by him?" or "is it time to blow my cover and gun blaze my way to the finish line or do I try to sneak some more?", and I chose the option that was the most advantageous for my survival.

In Silent Assassin, they finally introduced the rating system and it was now possible to complete the missions by only killing the target, and you could unlock guns if you achieved that elusive "silent assassin" rating, but there were also some bullshit missions where acquiring that rating was much more pain than joy. Notably:

The first mission in the game, where if you get anywhere in a twenty feet radius of a guard, even if you wears a disguise, the guard will slowly chase you everywhere you go and he will bust your disguise when he gets close enough. If you aim for a "silent assassin" rating, you can't even enter a room that contains a guard because if that guard spots you, your disguise is insta-busted and it is time to restart the mission. The first time I played Silent Assassin, I nearly outright gave up on the series because of that mission. Only the promise that Blood Money was awesome kept me through. Thankfully, the guards in the rest of the game aren't that crazy paranoid...

Until those two missions in Japan, where snipers in the watch tower can see through your disguise and start taking pot shots the moment they see you (and each of those bullets could instantly kill you), and if that wasn't enough, being spotted by any of the ground troopers results in a "HALT! I must check your identity... INTRUDER!" scenario, these two missions made me long for the days of Codename 47, where there was no "silent assassin" rating to stop me from silently sniping half of the map if doing so was more advantageous to my survival. I recall that when I replayed these missions on Professional difficulty (where you cannot save) I did not even bother with the perfect rating, I just silently took down the strict minimum number of guards and moved to the next mission.

And last but not least, that one Middle East mission where you got to sneak a huge sniper rifle across a city loaded with guards and you can't take anyone down because if you do anything else you can kiss good bye your prized rating. As for using sedatives, A) 47's sneaking speed cannot keep up with a guard's walking speed and B) unlike Blood Money, sedatives do not last forever in this game.

These four missions, where the "silent assassin" rating is more of a carrot on a stick rather than something that actually enhance the game, coupled with these problems with 47's sneaking speed and the sedatives, those things killed Silent Assassin for me. And while Codename 47 is far for being a perfect game, I personally had an easier time managing the bullshit in it than I did managing the bullshit in the second game.
Post edited November 26, 2014 by blueskirt42
I remember playing the game when I was little and Pablo was not hard to kill. In fact, it was pretty fun, because each headshot made him say something, mixing english and spanish, which amused me. Just take cover and peek, headshot and dodge bullets. He was dead in no time.