Posted August 04, 2018
high rated
Changelog for Patch 1 (added 01 August 2018):
This is a selected list (minor editing to redact spoilers and remove the most boring stuff) of changes made to Hero-U: Rogue to Redemption between the July 10 release and Patch 1. Warning: Some boring notes are still included for completionists. Further warning: Some fixes are in here more than once due to merges.
<Note of poster: Took the liberty to remove entries appearing more than once, as some were listed up to four times.>
* Put walk back to 1.1x (as the slow walk bug reports seem to not be animation related but video card bug related)
* Play Pirate Shanty music when caught by the pirates in the Sea Caves.
* Bug fixes from forums.
* Turning off Graphics Jobs (Experimental)
* Fix for Skatter collision box too large #1097
* Fix for re-engaging sleeping enemies.
* Minotaur is now Immune to [spoiler redacted].
* Zombie Pirate Captain is now immune to [spoiler redacted].
* Experimental Turn off GPU Skinning.
* Distance required to travel before time is incremented has increased from 16 units to 24 units.
* Increased walk and sneak animation speeds. 1.2x instead of 1.1x
* Fix exploit with infinite lockpick skill increase on the Infirmary Door.
* Increase speed of Tool Use increase in the Locks Room.
* Require the [spoiler redacted] to display the option to unlock the chest with the Captain's Key in Sea Caves 2G.
* Fix for gifting food and drink to Joel.
* Gift fixes for the Library Room.
* Fix exploit with the loop in Kyro's nightstand.
* More tweaks to manuals I've decided just to bundle them directly in the output folders - makes more sense to me than clever content mapping. Plus that works for zip-only platforms on GitHub.
* Gog: add tasks for the Manuals
* Gog: basic mapping for manuals path
* Steam: adding Manuals folder to Content repository Also renamed Manual to Manuals
* Renamed manuals for clarity
* Added game manuals to repository
* Fester Fence fixes for #1095.
* Fixed game lockup when interacting with Pyoter with the Gris-Gris
* Typo fixes re Yendor, Sun Jul 08 2018
* Typo fixes per NZ17 on the forum.
* Do not display obsoleted Journal entries
* Polish to dialogue notifications for Joel and Moira scripts.
* Minor Tweaks to spot distances by inactive hostiles in combat.
* Update text to reflect Demerits Book changes.
* Fix Joel's store stock to be more in line with his dialogue.
* Fine Dagger is available on Day 5, not Day 4.
* Notification tweak to Hide and Go Sneak.
* Get rid of Removed notification when adding equipment.
* Fix interaction point with sconce in Hidden Hallway.
* Update Movement panel to show disabled Run button.
* Fixes #1102; shortcuts for movement modes behave correctly.
* De-italicize the journal subheader.
* Refactor of the Journal: break up entries into header, subheader, and footer.
* Auto-end Find Map for Katie quest.
* Adjust AddStoreStock node to have clearer text.
* Adjust quality settings.
* Adjust Vsync configuration in ProjectSettings.
* Adjust sell price of Cloaker.
* Fix to Darla's Wing stairs.
* Darla's Wing event fix: make sure time-specific events don't occur too late if [spoiler redacted].
* Tweak timing of Warrior Drat encounters in the Castle.
* Fixed bad tag on looting Giant Proach
* Renamed Crests, since bad heraldry. Fixed a typo.
* Remove DEBUG text from message when failing to path to an object.
* Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
* Re-enabled vblank=1 (In order to minimise changes while investigating animation issues)
* Fixed faculty lounge cabinet messages (typos) and letter from Donal (mismatched tags)
* Removing Katie Lockpicking Task
* Potential Fix for Shawn animation issue?
* Re-enabled vsync=1
* Adding damage types to the Change Health node and setting the Damage in the Phylactery scenario to be magical
* Text cleanup to Apple Core pile.
* Reset the camera after setting a trap on the apple cores in the Hall of Heroes.
* Golem death position is now correctly saved/restored upon re-entering the golem room.
* Fix for golem coming back to life bug.
* Remove Minotaur and Sea Serpent from Bossa Nova and Perfect Prowler checks. Remove Wraith Tomb from Tomb Raider check.
* Gog: fixed Mac manuals (also copy manuals inside mac app as well as outside for convenience of both zip and distribution)
* Make sure the phylactery trap is not fatal.
* Fix exploit with two Proach Brooches.
* Require Trap Trapper to unlock the chest in the Marlin Spike.
* Fix cursor flicker bug for issue #589.
* Reverted intro video
* Revert Al's new kitchen and sea monster video cut scenes
* Al's new kitchen and sea monster video cut scenes
* Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
* Al's smoother intro movie
* Reduce respawn rates of Catacombs monsters.
* More Thomas conversation polish.
* Fix Shawn's dialogue when looting the Marlin Spike chest.
* Sound effect polish for the Tentacle Monster fight.
* Fix Ship Stern music; polish to Tentacle Monster death sequence.
* Fix 'pink some flowers' typo in the Courtyard.
* Add back resolution dialogue to Player Settings.
* Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
* Fix formatting on Task Journal interface.
* Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
* Typo fixes, polish to Thomas Library dialogues.
* Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
* Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
* Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
* Fix Lock Room exploit reported in Steam.
* Remove tasks for Aeolus/Katie romance from the Todo List after Day 29.
* Fix eavesdropping bug with Katie's Door on Day 17-19; [spoiler redacted].
* Polish to Settings menu.
* Add disabled toggle to Settings UI.
* Add a Delete All button and confirmation panel to the Load Game scene.
* Changes to default quality.
* Add a toggle for texture filtering.
* Add a toggle to enable vsync.
* Fix Double Poobah exploit by ending the Poobah game at 9:59.
* GOG: Mark Mac uploader as executable
* Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
* make_release: Handle github authentication errors more gracefully
* Ensure the sidebar does not appear when skipping the intro movie. Fixes #1142
* Added a line to the Puzzle Floor in case [spoiler redacted].
This is a selected list (minor editing to redact spoilers and remove the most boring stuff) of changes made to Hero-U: Rogue to Redemption between the July 10 release and Patch 1. Warning: Some boring notes are still included for completionists. Further warning: Some fixes are in here more than once due to merges.
<Note of poster: Took the liberty to remove entries appearing more than once, as some were listed up to four times.>
* Put walk back to 1.1x (as the slow walk bug reports seem to not be animation related but video card bug related)
* Play Pirate Shanty music when caught by the pirates in the Sea Caves.
* Bug fixes from forums.
* Turning off Graphics Jobs (Experimental)
* Fix for Skatter collision box too large #1097
* Fix for re-engaging sleeping enemies.
* Minotaur is now Immune to [spoiler redacted].
* Zombie Pirate Captain is now immune to [spoiler redacted].
* Experimental Turn off GPU Skinning.
* Distance required to travel before time is incremented has increased from 16 units to 24 units.
* Increased walk and sneak animation speeds. 1.2x instead of 1.1x
* Fix exploit with infinite lockpick skill increase on the Infirmary Door.
* Increase speed of Tool Use increase in the Locks Room.
* Require the [spoiler redacted] to display the option to unlock the chest with the Captain's Key in Sea Caves 2G.
* Fix for gifting food and drink to Joel.
* Gift fixes for the Library Room.
* Fix exploit with the loop in Kyro's nightstand.
* More tweaks to manuals I've decided just to bundle them directly in the output folders - makes more sense to me than clever content mapping. Plus that works for zip-only platforms on GitHub.
* Gog: add tasks for the Manuals
* Gog: basic mapping for manuals path
* Steam: adding Manuals folder to Content repository Also renamed Manual to Manuals
* Renamed manuals for clarity
* Added game manuals to repository
* Fester Fence fixes for #1095.
* Fixed game lockup when interacting with Pyoter with the Gris-Gris
* Typo fixes re Yendor, Sun Jul 08 2018
* Typo fixes per NZ17 on the forum.
* Do not display obsoleted Journal entries
* Polish to dialogue notifications for Joel and Moira scripts.
* Minor Tweaks to spot distances by inactive hostiles in combat.
* Update text to reflect Demerits Book changes.
* Fix Joel's store stock to be more in line with his dialogue.
* Fine Dagger is available on Day 5, not Day 4.
* Notification tweak to Hide and Go Sneak.
* Get rid of Removed notification when adding equipment.
* Fix interaction point with sconce in Hidden Hallway.
* Update Movement panel to show disabled Run button.
* Fixes #1102; shortcuts for movement modes behave correctly.
* De-italicize the journal subheader.
* Refactor of the Journal: break up entries into header, subheader, and footer.
* Auto-end Find Map for Katie quest.
* Adjust AddStoreStock node to have clearer text.
* Adjust quality settings.
* Adjust Vsync configuration in ProjectSettings.
* Adjust sell price of Cloaker.
* Fix to Darla's Wing stairs.
* Darla's Wing event fix: make sure time-specific events don't occur too late if [spoiler redacted].
* Tweak timing of Warrior Drat encounters in the Castle.
* Fixed bad tag on looting Giant Proach
* Renamed Crests, since bad heraldry. Fixed a typo.
* Remove DEBUG text from message when failing to path to an object.
* Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
* Re-enabled vblank=1 (In order to minimise changes while investigating animation issues)
* Fixed faculty lounge cabinet messages (typos) and letter from Donal (mismatched tags)
* Removing Katie Lockpicking Task
* Potential Fix for Shawn animation issue?
* Re-enabled vsync=1
* Adding damage types to the Change Health node and setting the Damage in the Phylactery scenario to be magical
* Text cleanup to Apple Core pile.
* Reset the camera after setting a trap on the apple cores in the Hall of Heroes.
* Golem death position is now correctly saved/restored upon re-entering the golem room.
* Fix for golem coming back to life bug.
* Remove Minotaur and Sea Serpent from Bossa Nova and Perfect Prowler checks. Remove Wraith Tomb from Tomb Raider check.
* Gog: fixed Mac manuals (also copy manuals inside mac app as well as outside for convenience of both zip and distribution)
* Make sure the phylactery trap is not fatal.
* Fix exploit with two Proach Brooches.
* Require Trap Trapper to unlock the chest in the Marlin Spike.
* Fix cursor flicker bug for issue #589.
* Reverted intro video
* Revert Al's new kitchen and sea monster video cut scenes
* Al's new kitchen and sea monster video cut scenes
* Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
* Al's smoother intro movie
* Reduce respawn rates of Catacombs monsters.
* More Thomas conversation polish.
* Fix Shawn's dialogue when looting the Marlin Spike chest.
* Sound effect polish for the Tentacle Monster fight.
* Fix Ship Stern music; polish to Tentacle Monster death sequence.
* Fix 'pink some flowers' typo in the Courtyard.
* Add back resolution dialogue to Player Settings.
* Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
* Fix formatting on Task Journal interface.
* Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
* Typo fixes, polish to Thomas Library dialogues.
* Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
* Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
* Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
* Fix Lock Room exploit reported in Steam.
* Remove tasks for Aeolus/Katie romance from the Todo List after Day 29.
* Fix eavesdropping bug with Katie's Door on Day 17-19; [spoiler redacted].
* Polish to Settings menu.
* Add disabled toggle to Settings UI.
* Add a Delete All button and confirmation panel to the Load Game scene.
* Changes to default quality.
* Add a toggle for texture filtering.
* Add a toggle to enable vsync.
* Fix Double Poobah exploit by ending the Poobah game at 9:59.
* GOG: Mark Mac uploader as executable
* Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
* make_release: Handle github authentication errors more gracefully
* Ensure the sidebar does not appear when skipping the intro movie. Fixes #1142
* Added a line to the Puzzle Floor in case [spoiler redacted].