Posted July 20, 2022
Hello,
I would say a personal sorry about the delay on GOG Update, we wanted to delay the patch because we had an issue with the SDK and achievements. But the devs are still in the issue. So we've decided to release 2.2.3 as a lot of players request it, but please be aware that's the achievements system doesn't work in this version. We are working to fix it as fast as possible.
2.2.3 - Patch notes
IMPROVEMENTS
optimisations to battles with large numbers of units - there should be ~15% less FPS drop
Oligarchy now has a less severe reduction in fieldable army size, especially noticeable for higher ranks
BUG FIXES
fixed a bug relating to War Clowns
fixed the Taunt ability not working correctly
fixed the Skirmishes screen showing wrong numbers
fixed a rare bug related to custom artifacts
fixed an issue with custom script with() function
fixed an issue with custom script unit_transform() function
fixed an issue with custom script unit_skin_pack() function
fixed a bug that made the AI not conquer Palaces
changed the description of the Graveyard vault to be more accurate
fixed a crash relating to using the soul beacon with sound turned off
fixed a bug making it so that tooltips for units during battle displayed outside of the screen for low resolution monitors
fixed a bug affecting the display of tooltips too far to the left of the screen in case their header width was larger than their text width and their original placement would put them above the top of the screen
fixed a crash relating to using mods that added artifacts in non-English
fixed a crash relating to using mods that added artifact sets in non-English
Delirium will no longer always take part in the main menu background battle
heroes can no longer have negative movement
fixed a crash related to bloodwarping and modded neutral humanoid units
fixed a bug that made games started from custom tilemaps not able to save
Rain of Frogs and Frog Torrent spells now create 20% more frogs
fixed a crash bug relating to feared units during naval battle
fixed a camera glitch during naval battles related to unit ability Insensate
units that fall into water now lose immunity and insensate immunity
fixed a bug that caused dead heroes using unit skins to turn invisible
fixed a bug that made using Devour during Week of Invasion give +5 attack
fixed some bugs relating to combat camera in cases where few permanent units are in battle
minor optimisation of combat speed by changing how the combat camera operates
fixed an unknown save corruption bug
fixed a graphical only bug in the options menu in main screen if text is on screen
fixed a bug that allowed you to create units for free at monuments
fixed an issue with the lexicon becoming unaligned after clicking to display a mercenary hero skill tree
fixed AI heroes leaving a boat on land when using town portal to defend their town
fixed unavailable spells being part of the lexicon spellbook and blocking the achievement for collecting 95% of spells
MODDING
neutral modded heroes can now be selected from the hero selection screen
modded faction town build grids now use a seed based on the name of the faction instead of based on load order
modded faction town build grid's seed can now be changed using a number in Seed.txt file in the faction folder
custom projectiles can now be set to fly straight if they have straight as part of their name
faction mods can now put their unit files into a subfolder named Units and hero files into a subfolder named Heroes
neutral heroes which use heroclasses from factions now more accurately work like normal faction heroes
the following new custom scripting functions are added:
- string()
- other()
- saving()
- init()
- variable_exists()
[*] large amounts of neutral modded units now display better in custom skirmishes
I would say a personal sorry about the delay on GOG Update, we wanted to delay the patch because we had an issue with the SDK and achievements. But the devs are still in the issue. So we've decided to release 2.2.3 as a lot of players request it, but please be aware that's the achievements system doesn't work in this version. We are working to fix it as fast as possible.
2.2.3 - Patch notes
IMPROVEMENTS
optimisations to battles with large numbers of units - there should be ~15% less FPS drop
Oligarchy now has a less severe reduction in fieldable army size, especially noticeable for higher ranks
BUG FIXES
fixed a bug relating to War Clowns
fixed the Taunt ability not working correctly
fixed the Skirmishes screen showing wrong numbers
fixed a rare bug related to custom artifacts
fixed an issue with custom script with() function
fixed an issue with custom script unit_transform() function
fixed an issue with custom script unit_skin_pack() function
fixed a bug that made the AI not conquer Palaces
changed the description of the Graveyard vault to be more accurate
fixed a crash relating to using the soul beacon with sound turned off
fixed a bug making it so that tooltips for units during battle displayed outside of the screen for low resolution monitors
fixed a bug affecting the display of tooltips too far to the left of the screen in case their header width was larger than their text width and their original placement would put them above the top of the screen
fixed a crash relating to using mods that added artifacts in non-English
fixed a crash relating to using mods that added artifact sets in non-English
Delirium will no longer always take part in the main menu background battle
heroes can no longer have negative movement
fixed a crash related to bloodwarping and modded neutral humanoid units
fixed a bug that made games started from custom tilemaps not able to save
Rain of Frogs and Frog Torrent spells now create 20% more frogs
fixed a crash bug relating to feared units during naval battle
fixed a camera glitch during naval battles related to unit ability Insensate
units that fall into water now lose immunity and insensate immunity
fixed a bug that caused dead heroes using unit skins to turn invisible
fixed a bug that made using Devour during Week of Invasion give +5 attack
fixed some bugs relating to combat camera in cases where few permanent units are in battle
minor optimisation of combat speed by changing how the combat camera operates
fixed an unknown save corruption bug
fixed a graphical only bug in the options menu in main screen if text is on screen
fixed a bug that allowed you to create units for free at monuments
fixed an issue with the lexicon becoming unaligned after clicking to display a mercenary hero skill tree
fixed AI heroes leaving a boat on land when using town portal to defend their town
fixed unavailable spells being part of the lexicon spellbook and blocking the achievement for collecting 95% of spells
MODDING
neutral modded heroes can now be selected from the hero selection screen
modded faction town build grids now use a seed based on the name of the faction instead of based on load order
modded faction town build grid's seed can now be changed using a number in Seed.txt file in the faction folder
custom projectiles can now be set to fly straight if they have straight as part of their name
faction mods can now put their unit files into a subfolder named Units and hero files into a subfolder named Heroes
neutral heroes which use heroclasses from factions now more accurately work like normal faction heroes
the following new custom scripting functions are added:
- string()
- other()
- saving()
- init()
- variable_exists()
[*] large amounts of neutral modded units now display better in custom skirmishes