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I know alot of people will skip this game as it is not true to HoMM.

Having said that what the hell is this

"Solo campaign with 3 hours of gameplay "

That was from the preorder page of the CE i got linked to, Is this to be a turnbased MMO?
I think that the campaign with 3 hours of gameplay is just a typo. Otherwise it would be fucking retarded. Even Call of Duty games, which are being churned out every year have longer SP than 3 hours...
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klaymen: I think that the campaign with 3 hours of gameplay is just a typo. Otherwise it would be fucking retarded. Even Call of Duty games, which are being churned out every year have longer SP than 3 hours...
I hope so
That 3h campaign is listed under additional, CE exclusive content. It's a bonus to the main game.
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Thiev: That 3h campaign is listed under additional, CE exclusive content. It's a bonus to the main game.
That explains it, then.
Also if the CE exclusive campaign would arrive as DLC later, it wouldn't surprise me at all.
Well they call it a campaign but it's basically one extra map. I got a link here with more details about the CE.

http://games.softpedia.com/progScreenshots/Might-and-Magic-Heroes-VI-Unboxing-Collectors-Edition-Trailer-Screenshot-85870.html
No no mate, it's the extra pre-order mini campaign that lasts 3 hours!
The Heroes 6 campaign is said to last quite a while!

6 campaigns in total, 1 prologue and 5 main campaign featuring the 5 races :D

Beta starts Tuesday and I can't wait to give it a shot :D
Relax. Not even Usain Bolt will be able to finish the H6 campaign in three hours, let alone three days. :P It's long.
I never even finished the HoMM5 campaign because I kept getting bored with it. I got through to the Warlock/Dark Elf campaign and then got tired of taking the Dark Elf hero through every underground cave on the planet by himself with no castle, which was also the way of it with most of the Demon campaign.

I expect HoMM6 will be more of the same.

For me, HoMM ended with HoMM4. (Some hardcore players would say it ended with HoMM3.) Five and probably Six just don't have the right game play. They try to be more role-playing than strategy, coming up especially short in resource management and territory control, which are non-existent for most of the scenarios.
Thankyou all for setting my mind at ease
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belgarathmth: For me, HoMM ended with HoMM4. (Some hardcore players would say it ended with HoMM3.) Five and probably Six just don't have the right game play. They try to be more role-playing than strategy, coming up especially short in resource management and territory control, which are non-existent for most of the scenarios.
Actually, HoMM4 was very heavy RPG-ish, even the community made plenty of RPG maps for it.
HoMM5 is just copy&paste HoMM3 + few more ideas.
I'm just a bit over an hour into the first map of the campaign.. I also confirm that it is not a 3hr campaign!
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belgarathmth: For me, HoMM ended with HoMM4. (Some hardcore players would say it ended with HoMM3.) Five and probably Six just don't have the right game play. They try to be more role-playing than strategy, coming up especially short in resource management and territory control, which are non-existent for most of the scenarios.
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klaymen: Actually, HoMM4 was very heavy RPG-ish, even the community made plenty of RPG maps for it.
HoMM5 is just copy&paste HoMM3 + few more ideas.
No it isn't.
We're not talking about game mechanics or town balance here, what specifically made Heroes V lack strategic depth was horrible map and quest design.

In almost every quest in Heroes III you start with a town or close enough to one to get it early. Then your goal is to develop to conquer more towns and beat your enemy, making the best use of what resources you have. That's strategy.

In Heroes V, without mentioning the horrible storyline, there are many quests when you just have a hero and a starting army, and only need to manage the fights you find in the linear path you're forced to follow well enough to keep going until the end.
To me, that's not strategy, that's tactics. It's also much closer to King's Bounty than to HoMM.

Know what? The problem with making a King's Bounty-like is that imo King's Bounty does the same thing better, so why should I buy a game that lacks most of what actually interested me in the HoMM series?
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klaymen: HoMM5 is just a shabby and distorted HoMM3 + few more ideas.
Fixed ;-)
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klaymen: HoMM5 is just a shabby and distorted HoMM3 + few more ideas and copypastes from other games universes.
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Sargon: Fixed ;-)
Fixed your fix (and myself too) :)
Post edited August 07, 2011 by klaymen